Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 851200749942022766 0 dscm the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Monk on Feb 2, 2021. Slain by a worker ant (7 damage) ... on level 5 of the Dungeon. The game lasted 00:00:21 (45 turns). dscm the Skirmisher (Formicid Monk) Turns: 45, Time: 00:00:22 Health: 0/18 AC: 2 Str: 15 XL: 1 Next: 11% Magic: 1/1 EV: 13 Int: 9 God: Gold: 10 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles d - 14 bolts Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 2.7 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Yredelemnul Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The worker ant misses you. The worker ant bites you. You barely miss the worker ant. The worker ant is moderately wounded. The worker ant bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worker ant but do no damage. The worker ant is moderately wounded. The worker ant bites you! You die... ##.###### ........# ## #@# ....####B# .........# ####.#..# # #..# {{ ...# ..... ##..### #..# You could see a worker ant. Vanquished Creatures A bat (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | You fall into a shaft and drop 1 floor! 17 | D:2 | You fall into a shaft and drop 1 floor! 21 | D:3 | Found a stormy altar of Qazlal. 31 | D:3 | Found a basalt altar of Yredelemnul. 38 | D:3 | You fall into a shaft and drop 2 floors! 38 | D:5 | Entered Level 5 of the Dungeon 38 | D:5 | Noticed a worker ant 45 | D:5 | Slain by a worker ant Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_cross D:2: layout_basic D:3: layout_loops_cross, grunt_temple_overflow_open, gammafunk_ghost_necromancy D:5: layout_loops_ring, general_overflow_altar, grunt_temple_overflow_diamond, minmay_temple_entry_large_hall Action || total -------------------------++------- Melee: Spear || 5 Abil: Shaft Self || 3 Stab: Sleeping || 1 Dodge: Dodged || 1