Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 11109744258269184637 2 dscm the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Feb 2, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (103 turns). dscm the Vexing (Felid Enchanter) Turns: 103, Time: 00:00:30 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 3/4 EV: 18 Int: 16 God: Gold: 36 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will +.... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn a - ring of willpower MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Jewellery a - a ring of willpower (left paw) Skills: * Level 2.7 Dodging * Level 4.0 Stealth * Level 1.0 Unarmed Combat * Level 2.0 Spellcasting * Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 17% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 16% 10% 3 Tukima's Dance Hex 16% 10% 3 Ensorcelled Hibernation Hex/Ice 16% 12% 2 Dazzling Flash Conj/Hex 16% 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 71%) The jackal barely resists. The jackal completely misses you. The jackal bites you. You die... #.....# #.###.# ###.# #.# ....###.##### ###.........# #.###.###.# #.# #.# #.# #.# #.###.############ #.# #...[.....@hhhh..# #.# #####.##########.# #.# #.# #. #.# ..# ### You could see 4 jackals. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 103 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Corona || 2 Armor: Skin || 1 Dodge: Dodged || 10