Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 9767275256274419035 0 dscm the Vexing (level 1, 13/13 HPs) Began as an Octopode Arcane Marksman on Jan 19, 2021. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). dscm the Vexing (Octopode Arcane Marksman) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles c - 20 bolts (quivered ammo) Skills: + Level 1.0 Fighting + Level 2.0 Crossbows + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 10% 7% 1 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex 9% 11% 2 Inner Flame Hex/Fire 5% 36% 3 Portal Projectile Hex/Tloc 10% 36% 3 Cause Fear Hex 4% 56% 4 Leda's Liquefaction Hex/Erth 2% 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Arcane Marksman. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## +...+ #.@.# +...+ ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_misc_feat_doors