Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 446083819345522926 0 dscm the Grasshopper (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 30, 2020. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). dscm the Grasshopper (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Scrolls b - a scroll of blinking Potions d - a potion of curing Comestibles f - a ration Skills: + Level 2.6 Stealth + Level 3.0 Spellcasting Level 1.0 Summonings Level 4.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 22% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Static Discharge Conj/Air #....... 54% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of blinking, a potion of curing, a ration; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ## ## # #.#.#.#.# #.......# #...@...# #.......# #.#.#.#.# # ## ## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with the following items: a +2 dagger, a | scroll of blinking, a potion of curing, a ration; and the | following spell memorised: Shock; and the following spells | available to memorise: Static Discharge 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, minmay_3d_cube