Adventure DCSS version bcrawl-1.28 (webtiles) character file. Game seed: 11349551791683254145 94077 dscm the Sneak (level 1, 6/13 HPs) Began as an Octopode Archaeologist on Nov 30, 2020. Got out of the dungeon alive. The game lasted 00:00:08 (70 turns). dscm the Sneak (Octopode Archaeologist) Turns: 70, Time: 00:00:09 Health: 6/13 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 2/2 EV: 13 Int: 16 God: Gold: 28 SH: 0 Dex: 10 Spells: 2/2 levels left Lives: 2 Deaths: 0 rFire . . . SeeInvis . a - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +1 hat rPois . Spirit . (cloak restricted) rElec . Reflect . (no amulet) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +1 hat (worn) Scrolls c - a scroll of magic mapping Miscellaneous d - a dusty tome Comestibles e - a ration {!d} Skills: - Level 1.0 Fighting - Level 1.0 Maces & Flails - Level 3.0 Dodging - Level 4.4 Stealth + Level 1.2 Spellcasting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You hit the ooze. The ooze is severely wounded. The ooze hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ooze. You kill the ooze! Your Spellcasting skill increases to level 1! You see here a bat corpse. Magic restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.....#.## ... #.....#.# .## #.8.8.#.# #.....#.# ##.....## #..8.8..+ ##.....## #8.....8# #...@...# ######### There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Archaeologist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 39 | D:1 | Reached skill level 1 in Spellcasting 70 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Spellcasting | 1 | 1.2 Fighting | | 1.0 Maces & Flails | | 1.0 Dodging | | 3.0 Stealth | | 4.4 Action || total -------------------------++------- Melee: Whip || 9 Tentacles || 2 Armor: Skin || 1 Dodge: Dodged || 4