dscm the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 6, D) (unseen) (59, 36, D) a +1 arbalest of velocity (unseen) (59, 37, D) a lightning rod (4/4) (unseen) (60, 9, D) a +0 arbalest (still there?) 71 bolts (still there?) (60, 36, D) a +3 blowgun (unseen) (60, 37, D) a sack of spiders (unseen) (60, 38, D) a troll corpse (still there?) a troll corpse (still there?) (60, 40, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (61, 0, D) an uncursed staff of air (61, 26, D) a +0 battleaxe of chopping (61, 35, D) (unseen) (61, 36, D) an uncursed staff of earth (unseen) (61, 37, D) a +0 great mace (still there?) a +0 dire flail (still there?) a lamp of fire (still there?) a two-headed ogre corpse (still there?) (61, 39, D) a +0 giant spiked club (still there?) an ogre corpse (still there?) (61, 40, D) a +0 giant club (still there?) a +0 giant club (still there?) (62, 0, D) a +0 morningstar of freezing (62, 8, D) a +1 plate armour of fire resistance (62, 9, D) a +0 shortbow (still there?) a cursed -1 shortbow (still there?) 269 arrows (still there?) an uncursed ring of insulation (still there?) (62, 16, D) the +12 halberd of the Crushed Realms {flame, MP+9} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your magic capacity (+9). (62, 17, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe a +1 dagger of freezing a cursed +0 robe (62, 27, D) a +1 plate armour of poison resistance (62, 36, D) a phantom mirror (unseen) (62, 37, D) a +5 ring of protection (unseen) (62, 40, D) a +0 battleaxe of freezing (unseen) (63, 0, D) a +1 hand crossbow of freezing (63, 8, D) a +0 chain mail of fire resistance (63, 16, D) a +3 blowgun (63, 17, D) a +0 hand axe a +0 ring mail a +0 mace an uncursed staff of earth (63, 18, D) a +0 long sword a +0 plate armour (63, 27, D) an uncursed staff of death (63, 36, D) a +5 battleaxe (unseen) (63, 37, D) an uncursed staff of wizardry (unseen) (64, 8, D) a +0 arbalest 188 bolts (64, 16, D) an uncursed staff of death (64, 17, D) a +0 hand axe (64, 27, D) a +2 robe of magic resistance (67, 0, D) a +4 demon trident of flaming (70, 8, D) a +5 giant spiked club (70, 9, D) an uncursed staff of earth (70, 12, D) a +0 dire flail (70, 37, D) an uncursed staff of power (71, 8, D) a +3 plate armour of cold resistance (71, 12, D) a cursed +0 mace a +0 flail a +0 club (71, 17, D) a +5 blowgun (unseen) (71, 26, D) an uncursed staff of summoning (71, 27, D) an uncursed staff of conjuration (71, 32, D) (unseen) (71, 33, D) (unseen) (71, 37, D) a +4 scale mail of fire resistance (71, 42, D) a hell hound corpse (72, 26, D) a fan of gales (2/2) (72, 27, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. a +0 whip (72, 31, D) a +0 spear a +0 buckler of reflection (72, 32, D) a +0 dagger a +0 robe (72, 37, D) an uncursed staff of earth (72, 42, D) a hell hound corpse (unseen) (73, 1, D) a cursed -2 short sword a +0 robe a +2 falchion of freezing (73, 16, D) a +1 helmet of see invisible (73, 17, D) a +2 short sword of speed (73, 26, D) a +2 chain mail of fire resistance (73, 27, D) an uncursed staff of summoning (75, 1, D) a +0 short sword a +0 robe