dscm the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 2, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (61, 8, D) a +2 dagger of holy wrath (61, 9, D) a +0 whip a +0 leather armour an orc skeleton (62, 0, D) a +2 flail of crushing (62, 1, D) a +2 vampiric war axe (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 flail (62, 10, D) a +0 mace of protection an orc corpse (63, 0, D) an uncursed staff of poison (63, 8, D) a fan of gales (2/2) (63, 10, D) a +2 flail of crushing an orc skeleton (67, 0, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (67, 2, D) a +0 mace (67, 3, D) a +0 hand axe a +0 war axe (68, 0, D) an uncursed staff of power (69, 0, D) an uncursed staff of conjuration (70, 8, D) a manual of Crossbows (unseen) (70, 9, D) a cursed ring of resist corrosion (unseen) (71, 7, D) (unseen) (71, 8, D) a +4 chain mail of positive energy (unseen) (71, 11, D) a +0 trident (unseen) (71, 13, D) a throwing net a throwing net (72, 8, D) a phial of floods (unseen) (72, 9, D) a book of Ice (unseen) (73, 1, D) an uncursed staff of power