dscm Level 1 of the Dungeon (0, 0, D:1) 3 stones (7, 14, D:1) a +0 hand axe (9, 1, D:1) (unseen) (17, 0, D:1) a +0 leather armour (27, -2, D:1) a +0 short sword (32, 10, D:1) a +0 club (35, 2, D:1) 102 stones (49, 1, D:1) 161 sling bullets (51, 9, D:1) a +0 club (53, 9, D:1) a +0 dagger (59, 37, D:1) 210 arrows (60, 12, D:1) a +0 ring mail Level 2 of the Dungeon (9, -10, D:2) a +0 club (14, -19, D:2) 157 arrows (23, 2, D:2) a cursed +0 scale mail (34, -29, D:2) a +0 ring mail (41, -15, D:2) a +0 club (47, -16, D:2) (unseen) Level 3 of the Dungeon (0, 0, D:3) a +0 giant spiked club (0, 17, D:3) a +0 leather armour 52 poisoned tomahawks (10, 2, D:3) (unseen) (18, 19, D:3) a +0 dagger a +0 short sword (19, 19, D:3) a +0 short sword a +0 chain mail a +0 club (27, 3, D:3) a +0 dagger (31, -15, D:3) a +0 dagger (41, -25, D:3) a +0 club (42, 1, D:3) a +0 leather armour a +0 club (43, -19, D:3) a +0 spear (47, -22, D:3) a +0 leather armour (47, -13, D:3) a +0 robe (49, -18, D:3) a +4 vampiric halberd (53, -16, D:3) a +1 vampiric halberd (53, -15, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, -16, D:4) a +0 ring mail (8, -4, D:4) (unseen) (18, -13, D:4) a +0 long sword (22, 10, D:4) a +0 dagger of draining (33, 9, D:4) a +0 buckler (36, -12, D:4) a +0 dagger (36, 9, D:4) a +0 scale mail (41, -13, D:4) a +0 buckler Level 5 of the Dungeon (6, -4, D:5) a +0 giant spiked club (12, 1, D:5) a +0 buckler (12, 26, D:5) a +0 flail (15, 29, D:5) a +0 war axe (16, -27, D:5) a +0 leather armour a +0 flail 92 poisoned tomahawks a +0 leather armour (17, -27, D:5) a +0 leather armour (25, -25, D:5) a cursed +0 robe (26, -19, D:5) a +0 ring mail (29, -20, D:5) 121 stones (37, -6, D:5) 158 stones (39, 13, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 156 stones (5, 6, D:6) a +0 scimitar (6, 5, D:6) a +1 ring mail of fire resistance (8, -2, D:6) a cursed +0 rapier a +1 ring mail of fire resistance (8, 0, D:6) a +0 war axe a +0 plate armour (9, -1, D:6) a +0 hand axe (9, 0, D:6) a +0 dagger a +0 robe (11, -4, D:6) a +0 shortbow 123 arrows (15, 13, D:6) 138 stones (16, 8, D:6) a +0 short sword (19, -4, D:6) a +0 flail a +0 ring mail a +0 war axe (19, 8, D:6) a cursed -3 dagger a cursed -2 ring mail (21, 12, D:6) a +0 leather armour (21, 27, D:6) a +0 club (22, 5, D:6) 188 stones (35, 8, D:6) a +0 whip a +0 robe (35, 22, D:6) (unseen) (39, -4, D:6) a +0 trident (39, -1, D:6) (unseen) (43, -7, D:6) a +0 long sword a +0 robe (47, 20, D:6) a +2 long sword of flaming (48, 12, D:6) 157 arrows (unseen) Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (3, -28, D:7) a +0 spear (4, -30, D:7) a +0 club (4, -29, D:7) a +0 spear a +0 scale mail (5, -30, D:7) a +0 whip (6, -30, D:7) a +0 club (8, -29, D:7) a +0 robe (24, 2, D:7) a +0 dagger a +0 robe (25, -31, D:7) a +0 ring mail (26, -31, D:7) a +0 whip (26, -30, D:7) a +0 flail a +0 chain mail a +0 club (35, -43, D:7) a +0 chain mail (37, -27, D:7) a cursed +0 halberd a +1 robe of cold resistance (37, -26, D:7) a +0 club (37, -25, D:7) a +0 club a +0 leather armour (37, -23, D:7) a cursed +0 dagger a cursed +0 ring mail a +2 flail of protection (38, -24, D:7) a +0 dagger (39, -24, D:7) a +0 battleaxe of distortion a +0 plate armour (40, -24, D:7) a +0 dagger a cursed +0 robe Level 8 of the Dungeon (0, 0, D:8) a +1 trident of piercing a +0 ring mail a +0 medium shield (1, -4, D:8) 131 arrows (1, 16, D:8) (unseen) (3, -2, D:8) 91 poisoned needles (8, 20, D:8) a +0 shortbow 23 arrows (13, -6, D:8) a +0 falchion (20, 19, D:8) a +0 war axe of electrocution (24, 30, D:8) a +0 giant club (26, 16, D:8) 169 arrows (27, 7, D:8) 77 stones (37, 21, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (45, 0, D:8) (unseen) (47, 44, D:8) a +0 leather armour a +0 leather armour (47, 45, D:8) a +0 trident (47, 47, D:8) a +0 hand axe of venom the Ecumenical Temple (0, 0, Temple) (unseen) (2, 2, Temple) (unseen) (2, 16, Temple) (unseen) (4, 14, Temple) (unseen) (6, 12, Temple) (unseen) (12, 6, Temple) (unseen) (12, 12, Temple) (unseen) (14, 4, Temple) (unseen) (14, 14, Temple) (unseen) (16, 2, Temple) (unseen) (16, 16, Temple) (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) 121 sling bullets (35, 37, Lair:1) 278 sling bullets (43, 15, Lair:1) a +0 blowgun (46, 17, Lair:1) the +6 scythe of Rugemoga {freeze, rElec rC+ rN++ Str-2} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. a potion of degeneration a +5 falchion of slicing a +0 dagger a +0 whip (49, 36, Lair:1) a +0 robe (55, -9, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (23, 32, Lair:2) a +0 short sword (25, 35, Lair:2) a cursed -2 short sword (26, 33, Lair:2) 125 arrows (28, 33, Lair:2) 122 stones (29, 41, Lair:2) 147 stones (36, -4, Lair:2) (unseen) (36, 36, Lair:2) a +2 pair of gloves (43, 7, Lair:2) (unseen) (43, 41, Lair:2) 177 stones (58, 43, Lair:2) a +0 mace (59, -1, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 148 stones (10, 1, Lair:3) a +0 cloak (13, -18, Lair:3) (unseen) (29, -3, Lair:3) 172 sling bullets (33, 10, Lair:3) the +2 leather armour of the Sun {*Drain rC+ MR+ Int+4} It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (35, 22, Lair:3) the +0 robe "Ufuekh" {MR+ Int+3 Slay+3 SInv} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (37, 2, Lair:3) 145 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) (unseen) (12, 6, Lair:4) a +0 ring mail (21, 44, Lair:4) a +0 cloak (27, 7, Lair:4) the cursed +1 halberd "Ultimatum" {freeze, +Inv rC+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (30, 20, Lair:4) an uncursed amulet of regeneration (36, 26, Lair:4) 191 bolts (39, 25, Lair:4) (unseen) (44, 31, Lair:4) a +0 leather armour (unseen) (57, 17, Lair:4) a cursed +0 pair of boots (59, -6, Lair:4) 85 bolts Level 5 of the Lair of Beasts (4, -2, Lair:5) a +0 trident (13, -11, Lair:5) 220 sling bullets (22, 28, Lair:5) 135 arrows (24, -15, Lair:5) a +3 dagger (25, -17, Lair:5) 87 stones (27, -9, Lair:5) a +0 leather armour (29, -19, Lair:5) 115 poisoned tomahawks (31, -19, Lair:5) a +0 dagger (47, 0, Lair:5) a death yak skeleton Level 6 of the Lair of Beasts (0, 0, Lair:6) a death yak corpse (skeletalised by now) (0, 1, Lair:6) a death yak corpse (skeletalised by now) (7, 3, Lair:6) a dire elephant corpse (8, -9, Lair:6) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (8, -8, Lair:6) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (8, 6, Lair:6) an elephant skeleton (11, -6, Lair:6) 109 stones (11, -2, Lair:6) a merfolk skeleton (13, -5, Lair:6) 164 stones (13, 0, Lair:6) a human skeleton (14, -4, Lair:6) a +0 leather armour (14, 6, Lair:6) a human skeleton (15, -3, Lair:6) a +3 dagger of draining (19, -14, Lair:6) 104 bolts (35, -12, Lair:6) (unseen) (44, -6, Lair:6) a scroll of blinking (unseen)