dscm Level 1 of the Dungeon (4, -27, D:1) a +0 leather armour (10, -25, D:1) a +0 chain mail (12, -10, D:1) 221 sling bullets (16, -23, D:1) 187 stones (16, -11, D:1) a +0 hand axe (17, -17, D:1) a +0 pair of boots (20, -11, D:1) a +0 club a +0 whip (24, -18, D:1) a +0 club (24, 1, D:1) a +0 short sword (27, 0, D:1) 164 bolts (32, -26, D:1) a +0 whip (35, 0, D:1) 72 stones (36, -15, D:1) a +0 hand axe (43, -8, D:1) a +0 club (43, -4, D:1) 134 stones (49, 8, D:1) a +0 dagger (52, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 86 poisoned needles (4, 37, D:2) a +0 club (6, 37, D:2) a +0 club (8, -4, D:2) a ration (unseen) (17, 8, D:2) a +0 mace (17, 15, D:2) a +0 scale mail (18, 17, D:2) a +0 spear (23, 37, D:2) a +0 plate armour (42, -3, D:2) 228 stones (44, 5, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +3 ring mail (7, -20, D:3) a +0 hand axe a +0 scale mail a +0 morningstar (8, -21, D:3) a +0 dagger a +0 leather armour a +0 flail (8, -20, D:3) a +0 leather armour (12, -28, D:3) a +0 whip (16, -19, D:3) 129 arrows (16, 6, D:3) 125 stones (18, -22, D:3) (unseen) (20, -30, D:3) a +0 short sword (23, 3, D:3) a +0 dagger (30, 4, D:3) 2 stones (33, -20, D:3) a +3 leather armour a +0 short sword (35, -33, D:3) 158 stones (49, 11, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 26 gold pieces (1, -29, D:4) a potion of heal wounds (unseen) (3, -26, D:4) 180 stones (unseen) (8, -21, D:4) 15 gold pieces (unseen) (12, -15, D:4) 5 gold pieces (unseen) (21, -33, D:4) a +2 robe of cold resistance (27, -28, D:4) a +0 long sword (29, -20, D:4) 141 arrows (32, -15, D:4) a +0 chain mail a +0 mace (34, -26, D:4) a +0 scythe a +0 robe (35, -38, D:4) 87 bolts (unseen) (37, -25, D:4) a +0 scythe (42, -45, D:4) 5 gold pieces (47, -27, D:4) a +0 flail the Ecumenical Temple [Shop] Tapnep's Antique Weapon Shoppe a +2 dire flail of protection (436 gold) a +2 falchion of slicing (429 gold) the +2 flail of Mourning {pain, Str+2} (777 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). the +7 mace "Mellaschu" {crush, MR++ MP+9 Int+6} (2246 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +6 scimitar of holy wrath (1019 gold) a +2 war axe of chopping (447 gold) a +3 scimitar of slicing (598 gold) a +5 blowgun (767 gold) the +7 morningstar of Obsession {crush, rElec Str+3 Int+9 Dex-4} (1866 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It affects your intelligence (+9). It affects your dexterity (-4). It insulates you from electricity. a +1 battleaxe of electrocution (603 gold) a +2 bardiche of distortion (897 gold) a +4 lajatang of electrocution (1547 gold) the +10 morningstar "Cisekelao" {crush, rPois rC+} (1929 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. It protects you from poison.