dscm Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -34, D:1) a +0 leather armour (6, -14, D:1) a +0 club (8, -2, D:1) a +0 club (10, 4, D:1) (unseen) (14, -5, D:1) a +0 club (19, -5, D:1) 174 stones (31, 4, D:1) a +0 scale mail (38, -12, D:1) a +0 ring mail (38, 0, D:1) 78 arrows (40, -12, D:1) 107 sling bullets (40, 3, D:1) 142 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -16, D:2) 145 arrows (9, -4, D:2) a +2 robe of magic resistance (22, -23, D:2) 148 stones (25, -13, D:2) a +0 robe (28, -31, D:2) 216 bolts (28, 1, D:2) 120 stones (30, -9, D:2) 218 bolts (36, -37, D:2) a cursed -2 hunting sling (38, -15, D:2) 157 stones (39, -23, D:2) a +0 dagger (40, 7, D:2) a +0 leather armour (48, -21, D:2) a cursed -3 dagger (52, -14, D:2) a +0 club (61, -13, D:2) 92 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, 35, D:3) a +0 flail (6, 21, D:3) 222 bolts (7, 3, D:3) a +0 dagger a +0 scale mail (8, 27, D:3) a +0 club a cursed -2 leather armour (15, 7, D:3) a +0 robe (15, 31, D:3) a +0 dagger (17, 40, D:3) a +0 robe a +0 dagger (18, 41, D:3) (unseen) (20, -1, D:3) 203 stones (36, 22, D:3) a +0 war axe (42, 35, D:3) 220 stones (45, 28, D:3) a +0 leather armour a +0 dagger (46, 16, D:3) (unseen) (50, 36, D:3) a +2 short sword of flaming a +0 ring mail (52, 27, D:3) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (52, 34, D:3) a +0 ring mail (54, 20, D:3) a -2 buckler Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, 3, D:4) a +0 giant spiked club (6, 5, D:4) 82 arrows (24, 30, D:4) a +0 whip (26, 4, D:4) a +0 spear (26, 27, D:4) a +0 spear (30, 17, D:4) a +0 hunting sling (35, 27, D:4) 103 stones (41, 3, D:4) a +0 giant club (41, 25, D:4) 246 sling bullets (44, -7, D:4) a +0 hunting sling (44, 38, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (4, 0, D:5) 2 gold pieces (4, 1, D:5) a gold piece (4, 2, D:5) a gold piece (5, 0, D:5) 2 gold pieces (5, 2, D:5) 2 gold pieces (5, 8, D:5) 13 gold pieces (6, 0, D:5) 2 gold pieces (6, 1, D:5) 2 gold pieces (6, 2, D:5) a gold piece (7, 8, D:5) 25 gold pieces (7, 20, D:5) 31 gold pieces (13, -9, D:5) a +0 robe (13, -5, D:5) a +0 rapier (16, -8, D:5) a wand of acid (5) (unseen) (16, 24, D:5) 13 gold pieces (17, -10, D:5) 16 gold pieces (23, 11, D:5) a potion of heal wounds (unseen) (24, 15, D:5) a +0 mace (unseen) (36, 30, D:5) a +0 robe the Ecumenical Temple [Shop] Amedas's Antique Weapon Boutique a +2 hunting sling of flaming (455 gold) a +2 morningstar of pain (682 gold) a +2 flail of draining (567 gold) the +10 great sword of the Spectre {flame, +Fly} (2194 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It lets you fly. a +1 war axe of freezing (412 gold) the +3 mace of Kowuitti {holy, Dex+2} (979 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). a +3 glaive of freezing (889 gold) a +0 antimagic spear (341 gold) a +1 demon whip of venom (775 gold) the +12 glaive of Prune {chop, lignify} (2377 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +8 longbow "Zephyr" {speed, Dex+3 SInv} (2201 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. the +3 hand axe of Analysis {flame, rElec rC+ Str+4} (1543 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+4). It protects you from cold. It insulates you from electricity. a +1 antimagic morningstar (589 gold) a +2 whip of venom (465 gold) a +0 arbalest of flaming (313 gold) [Shop] Omnesy's Book Emporium a book of Power (450 gold) the Volume of Conjuration (440 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Stone Arrow Conjuration/Earth 3 e - Dazzling Orbs Conjuration/Hexes 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Fireball Conjuration/Fire 5 a book of Necromancy (300 gold) the Incunabulum of Igneous Enhancements (470 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignition Fire 8 a book of Summonings (700 gold) the Volume of the Glacier and the Rocks (470 gold) Spells Type Level a - Sandblast Earth 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Lee's Rapid Deconstruction Earth 5 e - Simulacrum Ice/Necromancy 6 Impaunu's Almanac of Assistive Changing (520 gold) Spells Type Level a - Flaming Arrows Charms/Fire 2 b - Piercing Shot Charms 5 c - Blade Hands Transmutation 5 d - Time Stop Charms/Translocation 8 the Almanac of Bewitching Evil (609 gold) Spells Type Level a - Shackle Hexes 2 b - Sublimation of Blood Necromancy 2 c - Metabolic Englaciation Hexes/Ice 5 d - Agony Necromancy 5 e - Infestation Hexes/Transmutation/Poison 6 a manual of Crossbows (1104 gold) Nocvucuw's Guide on Envenoming and the Blaze (550 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Sticky Flame Conjuration/Fire 4 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Steam Barrier Charms/Fire 6 a book of Power (450 gold) (0, 0, Temple) (unseen) (8, -2, Temple) (unseen)