dscm Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (3, -23, D:1) 138 stones (6, 3, D:1) a +0 club (7, -43, D:1) a +0 robe (20, -34, D:1) 102 stones (22, -10, D:1) a +0 dagger (22, -9, D:1) 5 stones (24, -21, D:1) a +0 dagger (27, -41, D:1) a +0 club (29, -40, D:1) a +0 falchion (31, -12, D:1) a +0 dagger (32, -12, D:1) a +0 dagger (34, -30, D:1) a +0 club (36, -30, D:1) 61 stones (37, -39, D:1) 108 arrows (39, -22, D:1) a +0 scale mail (40, -22, D:1) a +0 dagger (43, -30, D:1) a cursed -1 club (44, -6, D:1) 168 bolts (46, -11, D:1) a +0 club (48, -3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 356 sling bullets (7, 26, D:2) a +0 club (7, 49, D:2) a +0 club (9, 13, D:2) 26 poisoned needles a +0 blowgun (10, 7, D:2) a +0 club (12, 38, D:2) a +0 ring mail (14, 6, D:2) a +0 robe (23, 41, D:2) a +0 club (24, 1, D:2) a cursed -3 dagger (43, 23, D:2) a +4 quarterstaff of chaos a +0 cloak of invisibility (44, 24, D:2) a +0 mace (45, 14, D:2) a +0 battleaxe (50, 17, D:2) a +0 hunting sling (50, 48, D:2) a +0 chain mail (55, 11, D:2) a +0 dagger (55, 22, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 266 sling bullets (0, 17, D:3) a +0 robe (13, 0, D:3) a +0 whip (21, -11, D:3) 34 poisoned needles a +0 whip a +0 blowgun (29, 20, D:3) a +0 hunting sling (30, 12, D:3) a +0 short sword a +0 blowgun 31 poisoned needles (31, 39, D:3) (unseen) (34, 8, D:3) a +0 robe (34, 23, D:3) 60 poisoned needles (36, 28, D:3) a +0 club (37, 28, D:3) a +0 flail (38, 32, D:3) a +0 pair of gloves Level 4 of the Dungeon [Shop] Biw Emm's General Store a scroll of amnesia (49 gold) a scroll of fog (28 gold) a +0 leather armour (28 gold) a ration (70 gold) a +0 robe (9 gold) 157 stones (219 gold) a +0 robe (9 gold) a ration (70 gold) a ration (70 gold) a scroll of identify (28 gold) (0, 0, D:4) a +0 scale mail a +0 hand axe a +0 hand axe a +0 mace a +0 ring mail (4, 11, D:4) a +0 rapier (11, -9, D:4) a +3 chain mail a +0 hand axe (11, -8, D:4) a +0 scale mail a cursed +0 morningstar a +0 scale mail a +0 hand axe a +0 dagger (11, -4, D:4) a +0 leather armour (12, 1, D:4) a +0 flail (13, -3, D:4) a +0 short sword (16, 7, D:4) a +0 ring mail a +0 flail (19, 30, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Kedoif's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) (0, 0, D:5) a +0 robe a +0 dagger (1, 9, D:5) a +0 trident (3, 19, D:5) a +0 ring mail (8, 25, D:5) (unseen) (16, 3, D:5) a +0 leather armour (25, 12, D:5) (unseen) (35, 20, D:5) a +0 ring mail (36, 28, D:5) a +0 flail (37, 18, D:5) a +0 hunting sling (37, 27, D:5) 75 poisoned needles (48, 15, D:5) a +0 giant club (50, 9, D:5) a +0 shortbow 66 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, -36, D:6) (unseen) (12, 11, D:6) a +1 dagger of draining a +0 dagger a cursed -2 broad axe a +0 whip (18, -25, D:6) a +0 giant spiked club (24, 5, D:6) a +0 club a +0 hand axe a +0 mace a +0 leather armour (25, 5, D:6) a +0 dagger a +0 robe (43, -1, D:6) a +0 club (47, -26, D:6) 123 arrows a +0 shortbow (48, -15, D:6) a +0 spear (49, -24, D:6) a +0 short sword (49, -23, D:6) a +0 long sword (49, -22, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) 21 gold pieces (5, 18, D:7) 17 gold pieces (6, 4, D:7) 168 stones (still there?) a +0 whip (still there?) (8, 5, D:7) 16 gold pieces (8, 8, D:7) a +0 leather armour (unseen) (8, 13, D:7) 97 poisoned needles (unseen) (9, 5, D:7) a ration (unseen) (14, 6, D:7) 6 gold pieces (unseen) (14, 10, D:7) a +0 chain mail (unseen) (16, 13, D:7) 164 stones (unseen) (17, 8, D:7) 13 gold pieces (24, -7, D:7) 5 gold pieces (unseen) (31, 1, D:7) a +2 mace of protection (unseen) (36, -7, D:7) (unseen) (39, -1, D:7) a +0 chain mail the Ecumenical Temple [Shop] Ubloucku's Antique Weapon Emporium the +1 longbow "Rutsao" {velocity, *Drain Int+2 SInv} (516 gold) Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It lets you see invisible. It causes draining when unequipped. a +1 antimagic quarterstaff (456 gold) the cursed +1 longbow of Serite {velocity, *Drain rC+++ MR+ Int-3} (1065 gold) Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. a +1 mace of protection (254 gold) the +5 flail of Dismay {freeze, Str+4 SInv} (1221 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+4). It lets you see invisible. the cursed +1 glaive of Articulation {chop, rC- rN+ Str-4 Dex+6} (482 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (-4). It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. a +2 war axe of draining (439 gold) the cursed +6 arbalest "Damnation" {hellfire, *Curse} (1920 gold) It curses itself when equipped. It has a curse placed upon it. the +9 hand axe "Isiugg" {chop, Fragile +Rage rF+ Int+4} (1675 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It protects you from fire. It lets you go berserk. It will be destroyed if unequipped. a +1 antimagic spear (384 gold) a +4 dagger of venom (585 gold) the +4 morningstar "Moekunna" {vamp, rPois Int+3 Dex+2} (1288 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. (6, 12, Temple) (unseen)