dscm Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, 9, D:1) a +0 whip of freezing (7, 21, D:1) a +0 dagger (10, -3, D:1) a +0 hunting sling (32, 22, D:1) a +0 dagger (38, -6, D:1) a +0 ring mail (38, 5, D:1) a +0 dagger (52, 15, D:1) a +0 pair of boots (54, 9, D:1) 220 sling bullets Level 2 of the Dungeon [Shop] Apsy's Weapon Emporium a +1 hand axe of chopping (161 gold) the +7 dagger "Etomeic" {pierce, *Noise rF+ rC+ Dex+3} (865 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It may make noises in combat. a +0 halberd of venom (95 gold) 116 bolts (162 gold) a +4 scimitar of slicing (392 gold) the cursed +0 bardiche "Viullus" {flame, rElec} (380 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It insulates you from electricity. It has a curse placed upon it. 129 bolts (180 gold) 71 needles of frenzy (198 gold) the +6 arbalest of Xangioca {flame, rPois rF- rN++ Dex+4} (856 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. (0, 0, D:2) 114 bolts (3, -21, D:2) a +0 club (4, 0, D:2) a +0 dagger (9, 8, D:2) a +0 club (10, 14, D:2) a kobold corpse (skeletalised by now) (15, -15, D:2) a +0 whip (19, 16, D:2) a +0 club a +0 hunting sling (24, 10, D:2) a bat corpse (skeletalised by now) (41, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (8, -4, D:3) an iguana corpse (unseen) (9, -5, D:3) a +0 mace (9, -3, D:3) a +0 club (unseen) (11, -4, D:3) a scroll of noise (unseen)