dscm Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (13, -30, D:1) a +0 cloak (15, -36, D:1) a +0 leather armour (17, -33, D:1) a +0 whip (17, -30, D:1) a +0 club (23, -13, D:1) 152 stones (29, -28, D:1) a +0 hunting sling (38, -24, D:1) 2 stones (44, -27, D:1) a +0 club (51, -17, D:1) a +0 ring mail (56, -21, D:1) a +0 spear (62, -23, D:1) 97 stones Level 2 of the Dungeon [Shop] Hankus's General Store a +3 chain mail of magic resistance (344 gold) a ration (65 gold) a ration (65 gold) a potion of haste (130 gold) the +8 short sword of the Several Golems {speed, SInv} (782 gold) Attacks with this weapon are significantly faster. It lets you see invisible. 87 stones (113 gold) a cursed ring of teleportation (58 gold) a box of beasts (260 gold) 50 needles of confusion (195 gold) a +0 morningstar of holy wrath (119 gold) a ration (65 gold) [Shop] Lausan's Weapon Emporium the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+} (723 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +3 short sword of protection (247 gold) the +10 hand crossbow of Defence {velocity, rC- MR+ Int+2 Dex+2} (830 gold) Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 138 stones (165 gold) a +4 hand axe of distortion (354 gold) a +1 hand crossbow of flaming (159 gold) a +2 arbalest of flaming (241 gold) a +1 falchion of slicing (138 gold) a +2 vampiric broad axe (288 gold) the +9 long sword of Fate {antimagic, rF++ Int+4} (1060 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It greatly protects you from fire. a +4 triple sword of freezing (480 gold) a +2 broad axe of chopping (216 gold) (0, 0, D:2) a +0 ring mail (5, -13, D:2) 124 arrows (9, -15, D:2) a +0 short sword (29, -31, D:2) a +0 ring mail (29, -24, D:2) a +0 mace (29, -7, D:2) a +0 short sword (31, -30, D:2) a +0 club (32, -3, D:2) a +0 dagger (32, 1, D:2) a +0 club (43, -30, D:2) a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a cursed +0 leather armour (8, 11, D:3) a +0 dagger (9, 10, D:3) a +0 dagger (9, 12, D:3) a +0 ring mail (34, 3, D:3) a +0 dagger (42, 40, D:3) a +0 dagger (47, 13, D:3) a +0 spear (58, 37, D:3) 195 bolts (63, 20, D:3) a cursed -3 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 trident (unseen) (2, 9, D:4) 86 stones (unseen)