dscm Level 1 of the Dungeon (0, 0, D:1) 116 stones (2, -7, D:1) a cursed -2 club (7, 30, D:1) a +0 robe (13, -9, D:1) 188 stones (19, 2, D:1) a +0 ring mail (19, 6, D:1) a +0 robe (30, 11, D:1) a +0 spear (40, 6, D:1) a +0 ring mail (45, 0, D:1) 151 stones (45, 22, D:1) a +0 leather armour (47, 1, D:1) a +0 chain mail (51, 23, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 196 stones (0, 21, D:2) a +2 dagger of draining (5, -9, D:2) a +0 falchion (6, -10, D:2) a cursed -1 club (11, -2, D:2) 203 arrows (18, -11, D:2) a cursed +0 leather armour (21, 11, D:2) 170 bolts (24, 34, D:2) 104 stones (28, -14, D:2) a +0 club (40, 25, D:2) a +0 leather armour (43, -12, D:2) a +0 whip a +0 blowgun 28 poisoned needles (43, -10, D:2) a +0 hunting sling (43, 43, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (unseen) (1, 19, D:3) a +0 short sword a +0 club (1, 20, D:3) a +0 dagger a +0 flail a +0 scale mail (2, 20, D:3) a +0 mace (5, 1, D:3) 80 stones (9, -4, D:3) a +0 robe (unseen) (22, 20, D:3) a +0 club Level 4 of the Dungeon [Shop] Vidit's Antique Weapon Boutique a +5 giant spiked club (924 gold) a +0 arbalest (144 gold) a +0 hunting sling (48 gold) a +0 club (32 gold) a cursed +0 trident (80 gold) a +0 long sword (112 gold) a +0 dagger (64 gold) a +0 hand axe (96 gold) the +8 rapier of the Nine Beggars {pierce, rPois} (1830 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from poison. (0, 0, D:4) 82 poisoned needles (6, -4, D:4) a +0 scale mail (unseen) (10, -17, D:4) (unseen) (24, -1, D:4) a jackal skeleton (25, 2, D:4) an uncursed ring of teleportation (32, 6, D:4) a +0 mace (49, -10, D:4) a +0 club (unseen) (62, 8, D:4) a +0 short sword a +0 leather armour