dscm Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 17, D:1) 217 stones (1, 0, D:1) a +0 dagger (6, 12, D:1) a +0 ring mail (13, 2, D:1) 72 poisoned needles (17, 15, D:1) a +0 club (23, 34, D:1) 170 stones (29, 10, D:1) (unseen) (30, 13, D:1) a +0 ring mail (31, 38, D:1) a +0 club (32, 15, D:1) a +0 club (32, 33, D:1) a +0 mace (38, 25, D:1) 147 stones (43, 16, D:1) a +0 robe (45, 49, D:1) a +0 cloak Level 2 of the Dungeon (1, 1, D:2) a +0 club (14, -33, D:2) a cursed -1 club (23, -49, D:2) a +0 leather armour (24, -44, D:2) a +0 short sword (40, -42, D:2) 161 bolts (57, -59, D:2) a +0 ring mail Level 3 of the Dungeon (8, -10, D:3) (unseen) (8, 8, D:3) a +0 leather armour (14, -21, D:3) (unseen) (19, -31, D:3) a +0 ring mail (26, 14, D:3) a +0 robe (28, -32, D:3) 74 arrows (51, -42, D:3) a +0 flail (51, -35, D:3) a +0 falchion (53, 1, D:3) 13 gold pieces Level 4 of the Dungeon (0, 0, D:4) (unseen) (17, -7, D:4) 190 bolts (19, -44, D:4) 164 arrows a +0 shortbow (33, -10, D:4) a +0 war axe (44, -38, D:4) a +0 plate armour (49, -10, D:4) 17 gold pieces (53, -40, D:4) 20 gold pieces (55, -2, D:4) 19 gold pieces the Ecumenical Temple [Shop] Zuluwaots's Jewellery Emporium an uncursed ring of wizardry (345 gold) an uncursed ring of protection from cold (375 gold) an uncursed amulet of guardian spirit (480 gold) an uncursed ring of insulation (375 gold) a +5 ring of strength (310 gold) an uncursed ring of protection from fire (375 gold) an uncursed ring of protection from magic (375 gold) an uncursed ring of insulation (375 gold) the amulet "Istarchis" {Inacc rC+} (157 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. an uncursed ring of magical power (345 gold) the ring of Rulo {Ice rN+} (468 gold) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. an uncursed ring of insulation (375 gold) [Shop] Sigoxirar's Antique Weapon Boutique a +0 arbalest of freezing (171 gold) a +1 hand axe of electrocution (246 gold) a +2 hand axe of electrocution (331 gold) the +7 scythe of Mitocs {antimagic, *Rage +Inv rPois Int+3} (1128 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. the cursed +3 hunting sling of dscm's Terror {speed, rElec rF+++ Str-5 Dex+4} (1077 gold) Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+4). It renders you almost immune to fire. It insulates you from electricity. It has a curse placed upon it. a +0 antimagic spear (187 gold) a +1 mace of protection (180 gold) a +2 double sword of flaming (663 gold) the +6 flail of Baoseah {drain, rC+ Str-4 Int+3 Dex+4} (962 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. a +0 hand axe of chopping (110 gold) [Shop] Mirecux's General Store 117 stones (140 gold) the +4 moon troll leather armour {Spirit, Regen++ rCorr MP+5} (721 gold) It affects your magic capacity (+5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. a ration (60 gold) a +0 mace of crushing (78 gold) a ration (60 gold) 215 sling bullets (258 gold) a ration (60 gold) a wand of iceblast (9) (180 gold) an uncursed staff of summoning (300 gold) 224 stones (268 gold) a scroll of remove curse (36 gold) (8, 0, Temple) (unseen) (10, 0, Temple) (unseen) (12, 0, Temple) (unseen)