dscm Level 1 of the Dungeon (5, -30, D:1) a +0 club (9, -8, D:1) a +0 leather armour (10, -32, D:1) a +0 hunting sling (10, -19, D:1) a +0 club (10, 13, D:1) a cursed -2 club (14, -2, D:1) 111 stones (16, -10, D:1) a +0 short sword 4 stones (21, -36, D:1) a +0 club (23, -29, D:1) a +0 dagger (unseen) (27, -35, D:1) a +2 whip of venom (35, -39, D:1) 228 stones (41, 13, D:1) a +0 mace (42, -28, D:1) a +0 club (42, 16, D:1) a +0 whip (48, -37, D:1) a +0 hunting sling (48, 4, D:1) 185 sling bullets Level 2 of the Dungeon (0, 0, D:2) 156 arrows (9, -4, D:2) a +0 club (13, -6, D:2) a +0 ring mail (14, -6, D:2) (unseen) (15, 23, D:2) a +0 mace a +0 chain mail (23, -11, D:2) a +0 hunting sling (26, 15, D:2) a +0 club (29, 12, D:2) a +0 club (31, 18, D:2) a +0 dagger (35, -9, D:2) a +0 club a cursed -1 club (35, -4, D:2) a cursed -1 whip a +2 animal skin a +1 helmet (37, -6, D:2) a +0 club (37, 5, D:2) a cursed -3 trident (38, -6, D:2) a +0 dagger a +0 club (45, 21, D:2) 225 stones (46, 16, D:2) a +0 leather armour (51, -8, D:2) 228 stones Level 3 of the Dungeon (0, 0, D:3) 172 sling bullets (11, 24, D:3) 2 stones (14, 37, D:3) a cursed -3 club (17, 20, D:3) a +0 club (17, 22, D:3) a +0 club (26, 39, D:3) a +0 club (27, 37, D:3) a cursed +0 club a +0 leather armour (27, 39, D:3) a +2 morningstar of protection (28, 28, D:3) 24 stones (28, 37, D:3) a +0 whip (29, 37, D:3) a +0 whip 88 stones (34, 16, D:3) a +0 short sword a +0 ring mail (34, 36, D:3) 53 poisoned needles (35, 39, D:3) (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (13, 4, D:4) an uncursed ring of attention (24, 14, D:4) 13 gold pieces (24, 22, D:4) a +0 ring mail (25, 14, D:4) 13 gold pieces (42, 33, D:4) a +0 robe (56, 16, D:4) a +0 robe (62, 9, D:4) 107 arrows a +0 shortbow (66, -18, D:4) a +0 plate armour the Ecumenical Temple [Shop] Qihuofis's Weapon Shoppe the +8 short sword "Ymus" {antimagic, -Tele rElec MP+9 Stlth-} (1127 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. It makes you less stealthy. a +6 blowgun (483 gold) a +1 eveningstar of protection (350 gold) the +5 long sword of Urgency {drain, rN+++ Int+2} (889 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It renders you almost immune to negative energy. 134 stones (187 gold) a +2 rapier of venom (235 gold) a +2 longbow of velocity (261 gold) 172 stones (240 gold) a +2 spear of piercing (231 gold) [Shop] Bafipni's Antique Weapon Shop a +2 long sword of protection (388 gold) a +1 battleaxe of electrocution (556 gold) the +9 hunting sling of Qyogh {venom, *Corrode +Fly rPois MR++} (1509 gold) It poisons the ammo it fires. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. a +3 vampiric broad axe (696 gold) a +2 dagger of draining (374 gold) a +0 war axe of electrocution (256 gold) a +0 arbalest of freezing (242 gold) the +7 morningstar "Foape" {flame, rN+ MP+9 Int+3 Stlth+} (1920 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. a +3 long sword of electrocution (616 gold)