Adventure DCSS version bcrawl-1.27.3 (webtiles) character file. Game seed: 6817396884500956699 71774 dscm the Ducker (level 1, 15/16 HPs) Began as a Djinni Archaeologist on Sept 30, 2020. Got out of the dungeon alive. The game lasted 00:00:50 (145 turns). dscm the Ducker (Djinni Archaeologist) Turns: 145, Time: 00:00:51 Health: 15/16 AC: 4 Str: 13 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 16 God: Gold: 16 SH: 0 Dex: 9 Spells: 4/4 levels left Lives: 1 Deaths: 1 rFire . . . SeeInvis . a - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +1 robe rPois . Spirit . c - +1 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +1 robe (worn) c - a +1 hat (worn) d - a +1 robe Scrolls g - a scroll of magic mapping Miscellaneous f - a dusty tome Comestibles e - a ration {!d} Skills: - Level 1.1 Fighting - Level 1.0 Maces & Flails - Level 3.0 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########### ####.........### ###............... #.......⌠...⌠..... ##...⌠.........⌠.. #.........≈....... #...⌠...........⌠. #@.....≈...†.≈.... #...⌠...........⌠. #.........≈....).. ##[..⌠.........⌠.. +......⌠...⌠..... ##........(...... ####.........### ########### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Djinni Archaeologist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 34 | D:1 | Reached skill level 1 in Spellcasting 108 | D:1 | Slain by a kobold 145 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Fighting | | 1.1 Maces & Flails | | 1.0 Dodging | | 3.0 Stealth | | 2.4 Action || total -------------------------++------- Melee: Whip || 30 Armor: Robe || 21 Dodge: Dodged || 29