dscm Level 1 of the Dungeon (7, 10, D:1) a +0 club (9, 25, D:1) a +0 pair of boots (12, 29, D:1) a +0 club (22, -1, D:1) 181 stones (24, -1, D:1) 4 stones (26, 33, D:1) a +0 ring mail (31, 34, D:1) a cursed +0 cloak (36, 2, D:1) a +0 pair of gloves (36, 11, D:1) a +0 club (37, 34, D:1) a +0 club (39, 39, D:1) a +0 dagger 4 stones (49, 48, D:1) a +0 club (54, 4, D:1) 126 javelins (54, 11, D:1) 146 stones Level 2 of the Dungeon (4, -8, D:2) a +0 robe (5, -11, D:2) a +0 hand axe (18, 6, D:2) a +0 club (19, -16, D:2) 162 stones (20, -24, D:2) a +0 dagger (20, -23, D:2) 4 stones (22, -9, D:2) a +0 club (23, -27, D:2) 223 sling bullets (25, -3, D:2) 395 sling bullets (26, -37, D:2) a +0 dagger (27, -12, D:2) 167 stones (28, -3, D:2) 254 sling bullets (30, -6, D:2) a +0 club (31, -7, D:2) a +0 club (36, -11, D:2) 186 stones (39, 1, D:2) (unseen) Level 3 of the Dungeon (0, 0, D:3) 182 stones (3, 6, D:3) a cursed -3 club (6, 12, D:3) a +0 club (15, 40, D:3) 14 gold pieces (16, 19, D:3) a +0 rapier (20, 36, D:3) 5 gold pieces (23, 24, D:3) 3 gold pieces Level 4 of the Dungeon [Shop] Ulloip's Weapon Shoppe the cursed +1 war axe of Qetesydd {flame, Fragile rC+ MP+9 Dex+2} (597 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). It will be destroyed if unequipped. It has a curse placed upon it. a +0 hand crossbow of velocity (108 gold) the +3 shortbow "Eprim" {elec, Fragile +Fly rElec Str-5} (337 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It insulates you from electricity. It lets you fly. It will be destroyed if unequipped. a +5 shortbow of flaming (486 gold) the +4 hand crossbow of Drought {penet, rC++ rN+ Int-5} (703 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your intelligence (-5). It greatly protects you from cold. It protects you from negative energy. a +2 spear of venom (234 gold) a +2 long sword of pain (310 gold) a +5 morningstar of protection (477 gold) a +1 scythe of venom (159 gold) the +7 sceptre of Torment {pain, torment} (1800 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. 146 stones (219 gold) (0, 0, D:4) a +0 war axe (0, 1, D:4) 144 arrows (5, -4, D:4) 4 gold pieces (still there?) a +0 mace (still there?) (6, -31, D:4) 20 gold pieces (8, -1, D:4) 142 stones (21, -6, D:4) a +0 leather armour (24, -30, D:4) 17 gold pieces (24, -3, D:4) a +0 leather armour a +0 hand axe (30, -1, D:4) a +0 ring mail (42, -21, D:4) a +0 whip (49, -2, D:4) a +0 halberd (53, -3, D:4) 203 stones (57, 5, D:4) a +0 leather armour the Ecumenical Temple (0, 0, Temple) (unseen) (0, 8, Temple) (unseen) (2, 0, Temple) (unseen) (2, 8, Temple) (unseen) (4, 0, Temple) (unseen) (4, 8, Temple) (unseen) (6, 0, Temple) (unseen) (8, 2, Temple) (unseen) (8, 4, Temple) (unseen) (8, 8, Temple) (unseen)