dscm Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 11, D:1) 111 sling bullets (4, 2, D:1) 66 needles of confusion (8, 3, D:1) a +0 club (8, 14, D:1) a +0 club (16, -12, D:1) (unseen) (21, -16, D:1) a +0 club (21, -7, D:1) a +0 club (30, -2, D:1) a +0 hand axe (31, -9, D:1) a +0 club a +0 club a +0 club (31, -8, D:1) a +0 dagger (31, 3, D:1) a +0 helmet (38, 7, D:1) a +0 leather armour (39, 27, D:1) a +0 ring mail Level 2 of the Dungeon (6, 8, D:2) a cursed -2 short sword (12, 29, D:2) a +0 club (13, 29, D:2) a +0 pair of gloves (16, 28, D:2) a +0 dagger (18, -13, D:2) a +0 club (19, 22, D:2) 109 poisoned needles (21, -3, D:2) a +0 dagger (23, -3, D:2) a +0 spear (24, 27, D:2) a +0 club (29, 15, D:2) a +0 halberd (30, 36, D:2) a +0 club (39, 9, D:2) a +0 falchion a +0 hunting sling (58, -3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (33, -4, D:3) a frilled lizard corpse (skeletalised by now) (unseen) Level 4 of the Dungeon (0, 0, D:4) 21 gold pieces (17, 0, D:4) a necrophage corpse (skeletalised by now) (21, 1, D:4) (unseen) (22, 0, D:4) (unseen) (28, 11, D:4) a jackal corpse (skeletalised by now) (29, 11, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 11, D:4) a jackal skeleton the Ecumenical Temple [Shop] Neose's General Store the +8 autumn katana {slice, Clar} (926 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you against confusion. a potion of curing (35 gold) an uncursed ring of insulation (350 gold) a ration (70 gold) a +2 mace of protection (218 gold) the +3 scale mail of the Valley {Str+2} (422 gold) It affects your strength (+2). a +2 robe of positive energy (205 gold) a scroll of amnesia (49 gold) [Shop] Jept's Jewellery Boutique a cursed -3 ring of protection (22 gold) the amulet "Sauggoq" {Faith MR+ Int+4} (583 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It affects your resistance to hostile enchantments. the ring of Keamie {rElec rC- MP+9 Slay+2} (575 gold) [ring of insulation] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). an uncursed amulet of faith (352 gold) a +5 ring of intelligence (227 gold) a cursed ring of magical power (220 gold) an uncursed ring of resist corrosion (275 gold) the amulet "Itimpez" {Gourm Int+5} (467 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). a +6 amulet of reflection (661 gold) a +3 ring of slaying (227 gold) the ring "Utasax" {AC+4 Dex+2} (511 gold) [ring of protection] It affects your AC (+4). It affects your dexterity (+2). the ring "Acuets" {Fire *Drain rElec Dex+3} (381 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It causes draining when unequipped. [Shop] Yqocwi's Antique Weapon Shop a +4 quick blade (888 gold) a +2 quarterstaff of protection (403 gold) a +3 blowgun (468 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1776 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. the cursed +1 long sword "Xipapod" {slice, MR+} (475 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 falchion of slicing (156 gold) a +1 mace of draining (297 gold) a +3 quarterstaff of protection (523 gold) the +4 flail of Plog {antimagic, rC+ MR+} (1202 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It affects your resistance to hostile enchantments. a +0 battleaxe of chopping (280 gold) a +2 long sword of holy wrath (439 gold) a +2 hand axe of draining (417 gold) a +2 whip of freezing (396 gold) the +5 war axe of the Head {chop, MP-9 Str+6 SInv Stlth-} (808 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+6). It affects your magic capacity (-9). It lets you see invisible. It makes you less stealthy. (0, 2, Temple) (unseen) (3, -6, Temple) (unseen) (5, 10, Temple) (unseen) (13, 10, Temple) (unseen)