dscm Level 1 of the Dungeon (1, -18, D:1) a +0 club (4, 4, D:1) a +0 short sword (9, 17, D:1) 179 arrows (20, -26, D:1) 141 arrows (25, -28, D:1) 175 arrows (25, -18, D:1) a cursed -2 club (26, -18, D:1) a +0 club a +0 club a +0 club (31, -7, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 10, D:2) a cursed -1 whip (3, 0, D:2) a +0 club (14, -8, D:2) a +0 club (21, -32, D:2) a +0 short sword (31, 7, D:2) a +0 dagger (31, 8, D:2) a +0 short sword (34, -4, D:2) a +0 blowgun Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 1, D:3) a +0 flail (10, -37, D:3) 7 gold pieces (14, 2, D:3) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (22, -32, D:3) a +0 dagger (25, -32, D:3) 15 gold pieces Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (1, 11, D:4) 16 gold pieces (6, 4, D:4) 22 gold pieces (9, 2, D:4) 5 gold pieces (16, 1, D:4) a potion of ambrosia (20, -9, D:4) 144 stones (21, -14, D:4) 8 gold pieces (22, -12, D:4) 13 gold pieces (22, -5, D:4) 12 gold pieces (25, -11, D:4) a jackal corpse (skeletalised by now) (26, -3, D:4) a ration Level 5 of the Dungeon the Ecumenical Temple [Shop] Ydghoc's Antique Weapon Emporium a +2 short sword of freezing (452 gold) a +1 vampiric short sword (416 gold) a +4 war axe of chopping (707 gold) a +5 vampiric trident (975 gold) a +1 arbalest of freezing (392 gold) a +2 morningstar of protection (436 gold) a +1 glaive of flaming (486 gold) the cursed +1 whip "Ytiw" {slash, Str+8} (767 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+8). It has a curse placed upon it. a +1 mace of holy wrath (322 gold) the +5 whip of Edinoqan {vamp, rPois rN+++ Int-3 Dex-4} (1300 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (-4). It protects you from poison. It renders you almost immune to negative energy. [Shop] Kedwul's Weapon Shoppe 160 stones (208 gold) a +3 hunting sling of flaming (256 gold) a +2 hunting sling of freezing (191 gold) 198 stones (257 gold) the cursed +0 hunting sling of Putrescence {velocity, *Drain rN+ MP+9 SInv} (362 gold) Any stone fired from it inflicts extra damage. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. a +3 rapier of draining (314 gold) 155 bolts (201 gold) the +8 halberd "Eviscerator" {freeze, rF+} (795 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from fire. 130 bolts (169 gold) the +5 pair of quick blades "Gyre" and "Gimble" {pierce} (708 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power.