dscm Level 1 of the Dungeon (1, -1, D:1) a +0 dagger (9, -26, D:1) a +0 cloak (30, -26, D:1) a +0 robe (45, -36, D:1) 119 stones Level 2 of the Dungeon [Shop] Keunob's Assorted Antiques a potion of curing (72 gold) a +2 leather armour of poison resistance (464 gold) a scroll of identify (58 gold) a +7 ring of dexterity (1122 gold) a scroll of amnesia (101 gold) 2 potions of mutation (464 gold) a wand of acid (8) (522 gold) a potion of curing (72 gold) [Shop] Nurimm's Weapon Shoppe the cursed +1 bardiche of the Thing {flame, rN+ MP-9 Str+4 Stlth+} (223 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. the cursed +2 hand crossbow "Undertaker" {freeze, rF+ Int+2} (346 gold) It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. a +2 morningstar of holy wrath (211 gold) a +0 shortbow of flaming (81 gold) 153 bolts (168 gold) a +2 antimagic whip (214 gold) the +1 trident "Octopus's Doom" {flame, MR+ Int+4} (355 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +1 rapier of venom (129 gold) 41 poisoned tomahawks (45 gold) (0, 0, D:2) a +0 short sword 3 stones (20, -9, D:2) a +0 club (29, -30, D:2) a +0 mace a cursed +0 scale mail (29, -16, D:2) 50 stones (33, -13, D:2) a +0 dagger (38, -25, D:2) a +0 club a +0 hunting sling 112 stones (39, -32, D:2) 40 stones (42, -7, D:2) a +0 leather armour (53, -4, D:2) a +0 club (53, -2, D:2) a +0 dagger a +0 blowgun 36 poisoned needles 99 arrows (55, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 19 gold pieces (0, 11, D:3) a ration (7, 17, D:3) a +4 dagger (8, 10, D:3) a +0 club (8, 17, D:3) a +0 club a +2 ring mail of fire resistance (9, 38, D:3) a +0 robe (10, 18, D:3) a +0 club (10, 25, D:3) 148 stones (12, 24, D:3) a +0 club (16, 25, D:3) 230 arrows (20, 41, D:3) 78 arrows (21, 26, D:3) a +0 club (23, 0, D:3) 4 gold pieces (23, 20, D:3) a +0 great mace (28, 42, D:3) 17 gold pieces (30, 1, D:3) 14 gold pieces