dscm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a stone (6, -13, D:1) a +0 hunting sling (17, -20, D:1) a goblin corpse (skeletalised by now) (18, -34, D:1) 171 stones (19, -25, D:1) 184 stones (24, -27, D:1) a bat corpse (skeletalised by now) (26, -22, D:1) a +0 club (28, -15, D:1) a +0 dagger (30, -23, D:1) a +0 whip (36, -40, D:1) a +0 club (42, -19, D:1) a +0 club (45, -36, D:1) a +0 robe (45, -20, D:1) a +0 chain mail (45, -5, D:1) a +0 club (45, -4, D:1) a +0 dagger (46, -4, D:1) a +0 club (49, -23, D:1) a +0 dagger 2 stones (49, -14, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (2, -6, D:2) a potion of mutation (4, 12, D:2) a +0 club (5, -7, D:2) a scroll of blinking (5, 13, D:2) a stone a hobgoblin corpse a rat corpse a jackal corpse a quokka corpse (6, 15, D:2) a +0 club (9, -2, D:2) 18 gold pieces (16, 7, D:2) a scroll of identify (17, 3, D:2) a leopard gecko corpse