dscm Level 1 of the Dungeon (0, 0, D:1) 4 stones (3, -30, D:1) a +0 robe (5, -29, D:1) a +0 ring mail (5, -17, D:1) a +0 dagger (6, -28, D:1) 195 arrows (10, -14, D:1) a +0 club (11, -34, D:1) a +0 club (16, 12, D:1) a +0 club (18, 19, D:1) a +0 hunting sling (19, 7, D:1) 141 stones (26, -25, D:1) a cursed -2 club (26, 10, D:1) 156 arrows (31, -2, D:1) a stone (36, -22, D:1) a cursed -3 dagger Level 2 of the Dungeon [Shop] Lotidiam's Antique Weapon Emporium the +10 great mace of Enwameq {drain, Int+4 Dex+4} (2565 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). a +0 dagger of venom (132 gold) a +3 hand axe of chopping (645 gold) the cursed +3 trident "Nietaces" {protect, Stlth+} (738 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It makes you more stealthy. It has a curse placed upon it. a +3 whip of electrocution (696 gold) a +5 blowgun (885 gold) a +8 whip of flaming (1395 gold) the +8 morningstar of Turmoil {venom, +Inv MR+ Str+3} (2121 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. [Shop] Ziurryl's Antique Weapon Boutique a +0 flail of holy wrath (265 gold) the cursed +2 trident of Recklessness {flame, *Drain rElec rPois Dex-3} (627 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. a +4 shortbow of flaming (876 gold) a +2 glaive of protection (633 gold) the +5 scythe "Finisher" {speed, eviscerate} (1312 gold) Attacks with this weapon are significantly faster. a +1 long sword of slicing (390 gold) a +4 spear of venom (819 gold) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (2761 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 morningstar of the Poles {elec, Str+2} (2118 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). the +7 longbow of the Old World {velocity, rC+} (1782 gold) Any arrow fired from it inflicts extra damage. It protects you from cold. the cursed +13 scythe of Curses {drain, *Curse} (2560 gold) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. a +2 lajatang of speed (1824 gold) [Shop] Dah Rollo's Book Shop a book of Frost (455 gold) a book of Misfortune (260 gold) a book of the Tempests (910 gold) a book of Cantrips (260 gold) a manual of Throwing (1435 gold) the Compendium of the Feathery Oath (585 gold) Spells Type Level a - Shackle Hexes 2 b - Yara's Violent Unravelling Hexes/Transmutation 4 c - Lightning Bolt Conjuration/Air 5 d - Tornado Air 9 a book of the Warp (1170 gold) a book of the Earth (845 gold) (0, 0, D:2) a +0 dagger (20, -11, D:2) a +0 dagger (21, -11, D:2) a +0 spear (22, -21, D:2) 146 stones (25, -17, D:2) a +0 dagger (27, -17, D:2) a +0 short sword a +2 animal skin a +0 helmet a +0 dagger (36, 6, D:2) a +0 club (38, -10, D:2) 152 stones a +0 hunting sling a +0 dagger (46, -6, D:2) 144 arrows (52, -21, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (9, 10, D:3) a +0 blowgun 10 curare-tipped needles (12, 23, D:3) a +0 chain mail (13, -5, D:3) a +0 hand axe (14, -6, D:3) a +0 ring mail a cursed -1 hand axe (14, 21, D:3) a +2 chain mail of positive energy a cursed -1 trident (15, -6, D:3) a +0 mace (30, -17, D:3) a +0 ring mail (33, 1, D:3) 124 bolts (43, 2, D:3) a +1 chain mail of poison resistance a +0 leather armour a +0 flail (43, 4, D:3) a +0 whip (44, 26, D:3) a +0 club a +0 blowgun 42 poisoned needles (45, 18, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 large shield (4, 2, D:4) a +0 leather armour (8, 2, D:4) a +0 robe (11, 22, D:4) 83 poisoned needles (13, 21, D:4) 195 arrows (28, 1, D:4) a +0 flail a +0 scale mail (29, 24, D:4) a +0 glaive Level 5 of the Dungeon (0, 0, D:5) 18 gold pieces (6, -21, D:5) 16 gold pieces (9, 12, D:5) a +0 whip a +0 scale mail (10, 12, D:5) a +0 dagger (21, -13, D:5) a ration (28, 9, D:5) a +0 spear (29, 8, D:5) a +0 whip (29, 9, D:5) a +0 spear (32, -12, D:5) a +0 cloak (32, 3, D:5) a +0 helmet (33, -11, D:5) a +0 mace (36, 23, D:5) 200 stones (37, 15, D:5) a +0 spear (39, -5, D:5) a +0 chain mail (41, 15, D:5) a +0 spear (43, 24, D:5) a +0 scale mail (46, -13, D:5) 112 poisoned needles (50, -1, D:5) 250 sling bullets (51, -17, D:5) 206 stones