Dungeon Crawl Stone Soup version 0.25.0-9-g26727b657a (webtiles) character file. Game seed: 13715797847501495760 0 dscm the Conjurer (level 1, 9/9 HPs) Began as a Felid Wanderer on June 19, 2020. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). dscm the Conjurer (Felid Wanderer) Turns: 1, Time: 00:00:06 Health: 9/9 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of fear Potions b - a potion of heal wounds d - a potion of lignification Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.3 Dodging + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting Level 2.6 Conjurations Level 2.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 21% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Guardian Golem Hex/Summ #....... 52% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, dscm the Felid Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a glowing coppery potion and a spear. Found a staircase leading out of the dungeon. You begin with the following items: a scroll of fear, a potion of heal wounds, a potion of lignification, a ration; and the following spell memorised: Corona; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #)........ .+# .#........##..# ..!#........... ..............# ............... ............... ############### ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈.......≈≈≈≈ ≈≈...........≈≈ ≈.............≈ ≈.............≈ ##..8.###.8..## o#.... ....#K You could see an orc (asleep) and a kobold (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Felid Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with the following items: a scroll of fear, a | potion of heal wounds, a potion of lignification, a ration; | and the following spell memorised: Corona; and the | following spells available to memorise: Summon Guardian | Golem 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, grunt_decor_mini_mirrors, minivault_5