dscm Level 1 of the Dungeon (0, 0, D:1) 152 bolts (13, -25, D:1) 296 sling bullets (20, 17, D:1) a +0 club 3 stones (22, -10, D:1) a +0 short sword (22, -9, D:1) a +0 dagger (22, -2, D:1) 112 stones (26, -8, D:1) a cursed -1 dagger (30, -10, D:1) 161 stones (30, -2, D:1) a +0 club (42, -5, D:1) 128 stones (45, -16, D:1) a +0 club (54, -10, D:1) a +0 short sword 5 stones (60, -34, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 4 stones (5, 22, D:2) a +0 club (10, -4, D:2) a +1 pair of boots of running (10, 12, D:2) a +0 short sword (17, 6, D:2) a +0 dagger (32, 5, D:2) a +0 club (37, -12, D:2) 104 stones (43, -12, D:2) 5 stones (48, 14, D:2) a +0 club (57, 5, D:2) a +0 short sword (57, 9, D:2) a +0 ring mail (58, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 33 poisoned needles (4, -4, D:3) 16 gold pieces (7, -1, D:3) 15 gold pieces Level 4 of the Dungeon (0, 0, D:4) 9 gold pieces (6, -20, D:4) a +0 leather armour a +0 club (11, -26, D:4) 4 gold pieces (15, -27, D:4) a +0 ring mail (17, -27, D:4) 30 curare-tipped needles (19, -22, D:4) a ration (20, -22, D:4) 18 gold pieces (21, -38, D:4) a +0 club a +0 leather armour (22, -37, D:4) a +0 chain mail a +0 mace (22, -28, D:4) 15 gold pieces (unseen) (25, -19, D:4) a +0 flail (27, -28, D:4) a +0 club (30, -24, D:4) 12 gold pieces (31, -22, D:4) 14 gold pieces the Ecumenical Temple [Shop] Ocabung's Weapon Shoppe the +7 great mace "Bojox" {crush, *Drain rElec MP+9} (720 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. a +4 spear of venom (256 gold) the +4 flail of the Vine {pain, rF++ rN++ MR-} (595 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +6 blowgun (345 gold) 43 large rocks (43 gold) the cursed +0 dagger of Yruamm {freeze, Dex+5 SInv} (223 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you see invisible. It has a curse placed upon it. the +8 mace "Rociafes" {freeze, +Fly MP+9 Str+5} (839 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your magic capacity (+9). It lets you fly. a +0 falchion of draining (74 gold) the +7 great mace "Muduj" {pain, rN+} (624 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. a +3 long sword of venom (212 gold) 202 arrows (202 gold) [Shop] Fixin's Book Emporium a book of Geomancy (385 gold) the Incunabulum of the Thoughtful People (627 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Freezing Cloud Ice/Air 6 e - Time Stop Charms/Translocation 8 a book of Alchemy (825 gold) a book of Battle (440 gold) a Necronomicon (1214 gold) a book of the Earth (715 gold) Sif Muna's Catalogue of Terra Cotta (572 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Poison Arrow Conjuration/Poison 6 e - Bolt of Fire Conjuration/Fire 6 the Reference Book on Creative Beguiling (462 gold) Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Yara's Violent Unravelling Hexes/Transmutation 4 d - Summon Scorpions Summoning/Poison 4 e - Discord Hexes 8 Hosm's Tome of Bewitchment (374 gold) Spells Type Level a - Dazzling Orbs Conjuration/Hexes 3 b - Summon Mana Viper Hexes/Summoning 5 c - Metabolic Englaciation Hexes/Ice 5 d - Mana Rupture Conjuration/Hexes 7