dscm Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 36, D:1) a +0 dagger (9, 5, D:1) a +0 dagger (10, 2, D:1) a +0 dagger (16, 10, D:1) 119 bolts (28, 32, D:1) 121 bolts (37, 17, D:1) a +0 ring mail (39, 23, D:1) 107 stones (48, -6, D:1) a +0 club (51, -7, D:1) a +0 leather armour (55, 7, D:1) a +0 whip (63, -9, D:1) 95 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 1, D:2) 136 stones (9, -17, D:2) a +0 short sword (12, 4, D:2) a +0 cloak (12, 6, D:2) a +0 robe a +4 club (24, 0, D:2) a +0 club (35, 4, D:2) 240 sling bullets (35, 28, D:2) a +0 short sword (40, -9, D:2) 4 stones a +0 vampiric dagger (42, 5, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +4 war axe (10, 4, D:3) 122 arrows (10, 30, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 club (11, 30, D:3) a +0 scale mail a +0 leather armour a +0 flail a +0 club (21, 31, D:3) a +0 leather armour (22, 6, D:3) a +0 club (23, 33, D:3) a +0 dagger (25, 5, D:3) a +4 vampiric dagger (25, 11, D:3) a +0 short sword of venom (31, 24, D:3) a +0 dagger Level 4 of the Dungeon (5, 13, D:4) the +10 long sword of the Wilderness {vamp, +Rage rN+ Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-5). It protects you from negative energy. It lets you go berserk. (8, -16, D:4) a +0 dagger (10, 0, D:4) a +0 dire flail of protection a +3 scale mail of positive energy (13, -35, D:4) 99 arrows a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, 25, D:5) 186 arrows a +0 shortbow (4, 12, D:5) a +0 leather armour a +0 flail (6, 14, D:5) a +0 scale mail a +0 war axe a +0 robe a cursed +0 dagger (7, 16, D:5) a +0 giant club (37, 37, D:5) a +0 robe (49, 2, D:5) a +0 war axe (54, 5, D:5) a +0 dagger Level 6 of the Dungeon (5, 15, D:6) a +0 dagger (unseen) (16, 18, D:6) 157 bolts (29, 32, D:6) 81 poisoned needles (39, 38, D:6) a +0 rapier (40, 4, D:6) a +0 chain mail (45, 8, D:6) a +1 mace of venom (52, -7, D:6) a +0 ring mail (59, 3, D:6) 137 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (2, -14, D:7) a +0 giant spiked club a +0 giant club (6, -15, D:7) a cursed -1 hand axe (20, -24, D:7) a +1 dagger of electrocution (21, -14, D:7) a +0 short sword a +0 leather armour an adder skeleton (26, -25, D:7) a +0 ring mail (26, -21, D:7) a +0 dagger a +0 ring mail (26, -16, D:7) 17 gold pieces (29, -22, D:7) a +0 dagger a +0 robe an orc corpse (30, -25, D:7) a manual of Hexes (30, -21, D:7) a +4 ring of protection (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (30, -19, D:7) a +0 dagger (unseen) (32, -28, D:7) a ration (32, -19, D:7) a ration the Ecumenical Temple