dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 whip a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 36, D) a +2 plate armour of fire resistance (59, 37, D) the ring of Knowledge {rN+ Str+6 Dex+5} [ring of positive energy] It affects your strength (+6). It affects your dexterity (+5). It protects you from negative energy. (59, 40, D) a black mamba corpse (60, 36, D) Ciocagup's Reference Book on Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (60, 37, D) a +2 robe (61, 9, D) a +0 shortbow 111 arrows (61, 16, D) a +4 flail of holy wrath (61, 26, D) a +4 war axe of chopping (61, 27, D) a +3 short sword of freezing a +0 robe (61, 36, D) a +0 glaive of chopping (61, 37, D) a +1 dagger of venom (62, 0, D) the +0 shadow dragon scales of Ru's Condemnation {rElec Stlth++++} It insulates you from electricity. It makes you much more stealthy. (62, 1, D) a +3 long sword of freezing (62, 8, D) a +0 arbalest 178 bolts a +1 war axe of chopping (62, 9, D) a +0 shortbow 219 arrows a +0 arbalest 77 bolts a +4 morningstar of protection a yaktaur corpse (skeletalised by now) (62, 17, D) an uncursed staff of air (62, 27, D) an uncursed staff of poison (62, 37, D) a fan of gales (63, 0, D) a +0 mace of crushing (63, 8, D) a +2 buckler of fire resistance (63, 16, D) an uncursed staff of earth (63, 25, D) an uncursed ring of ice the +6 mace of Inference {speed, MP+9 Int-2 Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+2). It affects your magic capacity (+9). It lets you see invisible. a +1 ring of protection a +4 ring of intelligence an uncursed ring of stealth the +9 scimitar of the Orcish Mines {slice, Fragile Str+6 Int+3 Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-2). It will be destroyed if unequipped. It makes you more stealthy. the +4 shortbow "Waruus Sute" {speed, rPois Str+4 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. (63, 27, D) an uncursed staff of power (63, 28, D) a +5 hand axe a +0 robe (63, 30, D) a +0 morningstar a +0 robe (63, 36, D) the +9 war axe of Tejoto Lynee {vamp, +Inv MR- Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +1 morningstar of protection (64, 17, D) an uncursed staff of conjuration (64, 29, D) a +0 dire flail a +0 robe (67, 0, D) a +3 falchion of freezing (67, 2, D) a +0 flail (68, 2, D) a +0 hand axe (69, 0, D) a +1 plate armour of magic resistance (69, 2, D) a +0 flail (70, 8, D) a +4 ring mail of fire resistance (70, 9, D) an uncursed staff of conjuration (70, 11, D) a bullfrog corpse (skeletalised by now) (still there?) a jackal corpse (skeletalised by now) (still there?) (70, 12, D) a jackal corpse (skeletalised by now) (70, 37, D) a +1 shortbow of flaming (71, 11, D) a river rat corpse (skeletalised by now) (71, 19, D) an adder corpse (skeletalised by now) (71, 27, D) an uncursed staff of conjuration (71, 28, D) a bullfrog skeleton (71, 36, D) an uncursed staff of summoning (71, 37, D) a +1 longbow of velocity (72, 9, D) an uncursed staff of wizardry (72, 11, D) a wolf corpse (skeletalised by now) (72, 28, D) a komodo dragon corpse (skeletalised by now) (72, 38, D) a +4 spear a +0 robe (73, 1, D) a +0 scythe a +2 robe (73, 19, D) a ball python corpse (skeletalised by now) (73, 20, D) a water moccasin corpse (skeletalised by now) (73, 27, D) a +2 leather armour of poison resistance (73, 36, D) a +0 robe of resistance (73, 39, D) a +5 falchion a +0 robe (75, 1, D) a +0 robe a +3 ring mail of cold resistance