dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, -1, D) a +0 medium shield a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 rapier the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) Sif Muna's Reference Book on the Mutagenic Traveller Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Blink Translocation 2 d - Spider Form Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 4 f - Summon Forest Summoning/Translocation 5 (50, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (51, 37, D) an uncursed staff of summoning (52, 37, D) a scroll of brand weapon (53, 37, D) a phantom mirror (59, 36, D) a lightning rod (4/4) (59, 37, D) a +0 vampiric rapier (60, 36, D) a +0 whip of electrocution (60, 37, D) a +1 quarterstaff of draining (60, 39, D) a +0 giant club a +0 giant club (60, 40, D) 54 large rocks (60, 41, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (61, 3, D) a +0 rapier a +0 leather armour (61, 11, D) a +0 dagger (61, 16, D) a +0 short sword (61, 26, D) an uncursed staff of fire (61, 36, D) a +1 great sword of flaming (61, 39, D) 56 large rocks (61, 40, D) a +0 great mace a +0 giant club (61, 41, D) 75 large rocks a cyclops corpse (skeletalised by now) (62, 0, D) a +0 rapier (62, 1, D) an uncursed ring of flight (62, 2, D) a +0 dagger a -3 longbow 70 arrows a cursed +0 leather armour (62, 3, D) a +2 short sword of electrocution (62, 9, D) a +0 short sword a +0 mace (62, 10, D) a +0 vampiric spear (62, 16, D) an uncursed staff of fire (62, 17, D) a +7 blowgun (62, 20, D) a +0 trident (62, 22, D) a cursed +0 short sword (62, 26, D) a +0 plate armour of poison resistance (62, 27, D) the +4 serpentine sling {petrify} It can petrify creatures with low resistance to magic that it strikes. (62, 36, D) the cursed +1 triple sword of Vuran {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It has a curse placed upon it. (62, 37, D) a +1 mace of crushing (62, 41, D) a +0 dire flail a +0 giant club (62, 42, D) a +0 giant club a +0 giant club (63, 0, D) an uncursed ring of insulation (63, 5, D) the +8 halberd "Wysylule" {freeze, rElec rC+ Dex-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It lets you see invisible. a +0 leather armour (63, 8, D) a +2 plate armour of cold resistance (63, 10, D) a cursed staff of summoning (63, 16, D) an uncursed staff of poison (63, 20, D) a +0 club (63, 27, D) an uncursed ring of fire (63, 29, D) a +0 mace (63, 36, D) a phial of floods (63, 37, D) a +3 spear of venom (64, 16, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +8 flail "Hikunta" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. the +1 shortbow of Uproykuo {venom, +Blink rC+ Str+2 Int-3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-3). It protects you from cold. It lets you blink. an uncursed amulet of guardian spirit (64, 21, D) a +0 whip (64, 22, D) a +0 dagger (64, 26, D) a +2 scimitar of holy wrath (64, 27, D) a +0 buckler of positive energy (65, 26, D) an uncursed staff of poison (68, 0, D) a +1 spear of freezing (70, 9, D) a +0 dagger (70, 40, D) an uncursed staff of power (71, 8, D) an uncursed staff of air (71, 10, D) a +2 halberd of chopping a +0 longbow 51 arrows a +0 leather armour (71, 26, D) a +2 antimagic battleaxe (71, 27, D) a +5 broad axe of chopping (71, 36, D) a lamp of fire (71, 40, D) an ugly thing corpse (skeletalised by now) (72, 8, D) an uncursed amulet of the acrobat (72, 9, D) a +0 short sword (72, 10, D) a +0 short sword a +0 chain mail (72, 36, D) a lightning rod (4/4) (73, 1, D) a +2 rapier of freezing (73, 10, D) a +4 dire flail of crushing (73, 12, D) a +2 halberd of flaming (73, 17, D) the cursed +0 leather armour of Wrong Decisions {rC+ rCorr Int+3} It affects your intelligence (+3). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (73, 26, D) a +0 vampiric battleaxe (73, 27, D) a +2 ring mail of cold resistance (73, 37, D) a +2 ring of slaying (75, 1, D) a +1 medium shield of protection