dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +5 crystal plate armour the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 medium shield a +0 scale mail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +4 long sword (59, 37, D) a cursed ring of attention (60, 36, D) an uncursed staff of earth (60, 37, D) an uncursed amulet of the gourmand (61, 0, D) a +3 scale mail of poison resistance (61, 8, D) an uncursed staff of air (61, 36, D) a +0 cloak of invisibility (61, 37, D) an uncursed staff of death (62, 0, D) an uncursed staff of cold (62, 1, D) a +4 morningstar of crushing (62, 9, D) a lightning rod (4/4) (62, 16, D) a cursed staff of cold (62, 21, D) a necrophage corpse (62, 26, D) an uncursed ring of poison resistance (62, 27, D) a cursed -5 ring of strength (62, 29, D) a +0 rapier of venom (unseen) (62, 30, D) a +0 club (unseen) (62, 36, D) a fan of gales (62, 37, D) a +1 rapier of draining (63, 8, D) the cursed +0 rapier of the Shallot {antimagic, rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (63, 16, D) a +2 great mace of holy wrath (63, 26, D) a cursed amulet of guardian spirit (63, 27, D) a +0 halberd (63, 28, D) a +0 dagger an orc corpse (63, 29, D) a +0 dagger a +0 robe an orc corpse (63, 30, D) a +0 flail a +0 short sword an orc corpse (63, 36, D) a +1 halberd of flaming (63, 37, D) an uncursed ring of ice (64, 16, D) the +2 pair of boots "Dyig" {rF- rN+ Str+5} It affects your strength (+5). It makes you vulnerable to fire. It protects you from negative energy. (64, 17, D) the +6 shortbow "Negaj" {freeze, rF+ rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 20, D) a cursed +0 spear (unseen) (64, 26, D) a +0 hand axe (64, 27, D) the +5 glaive of Righteous Fury {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (64, 29, D) a +0 flail (unseen) (64, 30, D) a +0 vampiric halberd (unseen) (65, 26, D) a +3 chain mail of poison resistance (68, 3, D) a +3 mace of venom (70, 8, D) a +1 triple crossbow of flaming (70, 9, D) an uncursed staff of earth (70, 36, D) a +0 halberd (70, 39, D) a +0 halberd (unseen) (70, 40, D) a +3 lajatang of speed (71, 8, D) a +3 fustibalus of freezing (71, 16, D) an uncursed ring of positive energy (71, 17, D) the ring "Jocvouc" {rF+ rN+ MR+ Slay-6} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 27, D) a +7 mace of crushing (71, 36, D) a lamp of fire (inert) (71, 38, D) a cursed -3 short sword (71, 39, D) a cursed -1 spear a +0 robe a naga corpse (72, 8, D) an uncursed staff of air (72, 9, D) a +0 mace of protection (72, 16, D) a +2 dagger of speed (72, 17, D) the cursed +1 halberd of Shame {flame, Str+3 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+2). It has a curse placed upon it. (72, 26, D) the +1 battleaxe of Vashoraana {drain, +Fly rElec MP+9} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (72, 36, D) a +1 mace of protection (72, 39, D) a +0 spear of freezing (unseen) (72, 40, D) a +0 scimitar (unseen) (73, 1, D) a +3 ring mail of cold resistance (73, 16, D) a +2 ring mail of fire resistance (73, 18, D) a +1 demon trident of freezing (73, 26, D) a +2 mace of protection (73, 27, D) a +1 robe of fire resistance (73, 36, D) a +3 plate armour of fire resistance (73, 37, D) a +2 dagger of venom (74, 3, D) a +0 trident