dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) a +4 fustibalus of freezing (60, 37, D) a manual of Fighting (61, 26, D) a +2 hunting sling of freezing (61, 37, D) the +6 trident of Emammitt {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (62, 0, D) a +1 arbalest of velocity (62, 1, D) a +0 scythe a +2 robe of positive energy a +1 falchion of holy wrath (62, 2, D) a +4 quarterstaff of chaos a cursed +0 cloak (62, 4, D) a +0 robe (unseen) (62, 8, D) a +0 short sword of speed (62, 9, D) an uncursed staff of poison (62, 16, D) a phial of floods (inert) (62, 26, D) the cursed +0 helmet "Etoin" {rF+ Str+6 SInv} It affects your strength (+6). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (62, 27, D) a +8 blowgun (62, 28, D) a +0 short sword (62, 31, D) a +0 hand axe a +0 leather armour (62, 37, D) a +0 plate armour of magic resistance (63, 0, D) a +3 long sword of electrocution (63, 2, D) a +6 dire flail of draining a +1 robe of fire resistance (63, 17, D) the cursed +3 scimitar "Jaab" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) a +0 dagger a +0 robe a box of beasts (63, 29, D) a cursed -3 flail (63, 30, D) a +0 glaive a +0 chain mail (63, 31, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (63, 37, D) the +7 scimitar of the Peculiar Places {elec, Fragile rPois rN++ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. (64, 23, D) a +2 spear of flaming a +2 scale mail of fire resistance (64, 30, D) a +0 dagger a +0 robe (64, 31, D) the +10 lajatang of Uncomfortable Rashes {slice, rF++ rN+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It greatly protects you from fire. It protects you from negative energy. a +0 ring mail an orc corpse (skeletalised by now) (67, 0, D) the +4 dire flail of Raorghasi {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 rapier (68, 0, D) a +5 battleaxe of venom (69, 0, D) a +0 spear of venom (70, 9, D) the +2 ratskin cloak {+Rats rN+} It protects you from negative energy. (70, 36, D) an uncursed staff of summoning (70, 37, D) an uncursed staff of fire (70, 40, D) a +0 long sword a black draconian skeleton (70, 41, D) a +0 short sword a draconian skeleton (70, 42, D) a +0 hand axe a draconian skeleton (71, 8, D) a +0 rapier of speed (71, 17, D) a +2 buckler of reflection (71, 19, D) a +0 spear a +2 shortbow of freezing (71, 20, D) a +0 dagger a +2 hand crossbow of freezing a +0 robe (71, 26, D) a +3 leather armour of cold resistance (71, 36, D) a +5 flail of crushing (71, 37, D) the +2 robe "Wocuol" {rElec rN+ Str-5 SInv} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (71, 40, D) a +0 flail a draconian skeleton (71, 41, D) a +0 trident a purple draconian skeleton (71, 42, D) a +0 flail a +0 falchion a green draconian skeleton a draconian skeleton (72, 8, D) the +2 triple crossbow "Wuts" {freeze, rC+ rN+ Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. (72, 37, D) a +1 glaive of venom (72, 42, D) a +0 dire flail a purple draconian skeleton (73, 1, D) a +2 war axe of chopping (73, 16, D) the +7 shortbow "Goqi" {velocity, rElec rC- MR+ Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 17, D) a +0 dagger (73, 20, D) a +0 dagger a +0 robe (73, 21, D) an uncursed staff of power a +0 robe (73, 26, D) a +7 mace of protection (73, 36, D) a +2 pair of gloves of dexterity (73, 37, D) the +5 plate armour of Amoot {rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 42, D) a +0 dagger