dscm Level 1 of the Dungeon (2, -18, D:1) 128 bolts (9, -21, D:1) a +0 robe (11, 8, D:1) a +0 club (12, 2, D:1) a +0 ring mail (13, -16, D:1) a +0 hunting sling (19, -24, D:1) a +0 club (30, -28, D:1) a +0 ring mail (36, -5, D:1) a +0 mace (56, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 morningstar of protection (5, -15, D:2) a +0 club a +0 leather armour (11, 5, D:2) a +0 club (13, 6, D:2) a +0 dagger (26, 19, D:2) a +0 club (26, 20, D:2) 79 bolts (28, 0, D:2) a +0 short sword (34, -1, D:2) a cursed -3 club (35, -1, D:2) a cursed -3 whip (50, -1, D:2) a +0 club (50, 0, D:2) a +0 short sword (51, 0, D:2) a cursed +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) 202 arrows (15, -25, D:3) a +0 trident (16, -8, D:3) a +0 club (21, -25, D:3) a +0 spear of venom (39, 9, D:3) a +0 club (39, 14, D:3) 2 potions of brilliance (39, 16, D:3) a ration (47, -17, D:3) a +0 dagger (48, -16, D:3) a +0 club (48, 5, D:3) a +0 club (54, -23, D:3) a +0 spear a +2 animal skin the +4 helmet of Day {rN+} It protects you from negative energy. Level 4 of the Dungeon (0, 0, D:4) 134 bolts (9, -19, D:4) a quokka corpse (skeletalised by now) (10, -14, D:4) the cursed +0 leather armour of Boredom {rC+++ Str+6 Dex-2 SInv} It affects your strength (+6). It affects your dexterity (-2). It renders you almost immune to cold. It lets you see invisible. It has a curse placed upon it. (11, -26, D:4) a +0 dagger (12, -31, D:4) a +0 chain mail (18, -22, D:4) a water moccasin corpse (skeletalised by now) (21, -25, D:4) a +0 leather armour (26, -37, D:4) a +0 pair of gloves (30, -20, D:4) a +0 dagger a +0 robe (30, -19, D:4) a cursed -1 hand axe an orc skeleton