dscm Level 1 of the Dungeon (1, -26, D:1) a +0 dagger (6, -2, D:1) a +0 hunting sling (8, 4, D:1) 52 tomahawks (8, 13, D:1) a +0 robe (15, -1, D:1) a cursed -2 dagger (15, 7, D:1) a +0 club (37, -22, D:1) a cursed -1 dagger (37, -20, D:1) a cursed -1 club (51, -23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 71 bolts (1, -22, D:2) 177 bolts (1, -14, D:2) a cursed -1 club (5, -18, D:2) a +0 dagger a +0 hunting sling (18, -30, D:2) a +0 hunting sling (24, 0, D:2) a +2 hand axe of electrocution (35, -14, D:2) a +0 whip (42, -3, D:2) a +0 club (45, -5, D:2) a +1 trident of protection (47, 4, D:2) a +0 mace (57, -17, D:2) a quokka corpse (skeletalised by now) (61, -3, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, 0, D:3) a +0 club (17, 2, D:3) a +0 falchion (19, -29, D:3) a +0 leather armour (23, -33, D:3) a cursed -3 club a hobgoblin corpse (23, -30, D:3) a +0 short sword (unseen) (26, -30, D:3) a ration {!d} (26, -26, D:3) 6 gold pieces (29, -27, D:3) a +0 mace (unseen)