Dungeon Crawl Stone Soup version bcrawl-1.19.1 (webtiles) character file. Game seed: 11910756526022103644 0 dscm the Ducker (level 1, 16/16 HPs) Began as a Djinni Archaeologist on Dec 5, 2019. Got out of the dungeon alive. The game lasted 00:00:45 (1 turns). dscm the Ducker (Djinni Archaeologist) Turns: 1, Time: 00:00:45 Health: 16/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +1 robe rPois . Spirit . c - +1 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +1 robe (worn) c - a +1 hat (worn) d - a +1 robe Miscellaneous e - a dusty tome f - an ancient crate Comestibles g - a ration {!d} Skills: + Level 1.1 Fighting + Level 1.0 Maces & Flails + Level 3.0 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Welcome, dscm the Djinni Archaeologist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a ration. Found a staircase leading out of the dungeon. Welcome back, dscm the Djinni Archaeologist. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ... ###.### #..%..# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Djinni Archaeologist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive.