Dungeon Sprint DCSS version bcrawl-1.19.1 (webtiles) character file. Game seed: 8447407430757345071 0 dscm the Sneak (level 1, -16/13 HPs) Began as an Octopode Archaeologist on Dec 3, 2019. Demolished by a two-headed ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:32 (54 turns). dscm the Sneak (Octopode Archaeologist) Turns: 54, Time: 00:00:33 Health: -16/13 AC: 2 Str: 22 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 28 God: Gold: 0 SH: 26 Dex: 22 Spells: 0/0 levels left rFire . . . SeeInvis . w - +5 rapier rCold . . . Gourm . K - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . b - +1 hat rPois . Spirit . (cloak restricted) rElec + Reflect . (no amulet) rCorr . Harm . x - +6 ring of dexterity MR +.... NoTele + y - +6 ring of dexterity Stlth ++++...... z - +6 ring of intelligence HPRegen 0.04/turn A - +6 ring of intelligence MPRegen 0.07/turn B - +6 ring of strength C - +6 ring of strength (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 whip w - a +5 rapier (weapon) H - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. J - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. L - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. M - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. N - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) O - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. P - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. Q - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. R - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. S - the +0 sword of Power (You found it in the Dungeon) T - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. U - the +7 Singing Sword {slice} (You found it in the Dungeon) It inflicts extra damage upon your enemies. V - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). Armour b - a +1 hat (worn) K - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery x - a +6 ring of dexterity (left tentacle) y - a +6 ring of dexterity (right tentacle) z - a +6 ring of intelligence (on tentacle) A - a +6 ring of intelligence (on tentacle) B - a +6 ring of strength (on tentacle) C - a +6 ring of strength (on tentacle) Wands E - a wand of disintegration (7) F - a wand of iceblast (7) G - a wand of acid (7) Scrolls k - 4 scrolls of blinking r - 4 scrolls of amnesia s - 7 scrolls of fog t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility q - 5 potions of might Miscellaneous c - a dusty tome d - an ancient crate D - a lightning rod (4/4) Comestibles f - 7 rations {!d} Skills: - Level 1.0 Fighting - Level 1.0 Maces & Flails - Level 3.0 Dodging - Level 4.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. A - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. B - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. C - a +6 ring of strength (on tentacle) There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. An ogre and a two-headed ogre come into view. Found two items. Found a transporter. The two-headed ogre shouts in stereo! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.@.O.▓ ▓..O..▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a two-headed ogre and an ogre (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dscm the Octopode Archaeologist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 33 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 33 | D | Found the +10 dark maul {crush} 33 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 33 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 33 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 35 | D | Found the +6 shillelagh "Devastator" {shatter} 35 | D | Found the +11 plutonium sword {*Contam Stlth-} 35 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 35 | D | Found the +9 sword of Zonguldrok {reap} 35 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 35 | D | Found the +0 sword of Power 35 | D | Found the +7 mace of Variability {chain chaos} 35 | D | Found the +7 Singing Sword {slice} 35 | D | Found the +7 longbow "Piercer" {penet, EV-2} 51 | D | Entered arena 2. 51 | D | Noticed an ogre 51 | D | Noticed a two-headed ogre 51 | D | Found a transporter. 54 | D | Demolished by a two-headed ogre