dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (60, 2, D) a +0 short sword a +0 robe (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +0 short sword a +0 ring mail a cursed +0 buckler (62, 1, D) an uncursed staff of death (62, 8, D) a +3 scale mail of fire resistance (62, 9, D) a +0 long sword a +2 quarterstaff of protection a chunk of flesh an elf skeleton (63, 8, D) a +0 trident of piercing a +3 leather armour of cold resistance (67, 0, D) an uncursed staff of death (68, 0, D) a +1 war axe of freezing (70, 8, D) a cursed ring of attention (70, 9, D) a +1 scale mail of cold resistance (71, 8, D) a box of beasts (72, 8, D) 4 potions of haste (72, 9, D) a +1 chain mail of cold resistance