dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (67, 0, D) the cursed +0 chain mail of Untruth {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (68, 0, D) an uncursed ring of see invisible (69, 0, D) the ring of the King {Ice rN+ Str+4 Int-5 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (73, 1, D) a book of Unlife (74, 2, D) an orc corpse (75, 1, D) a +0 dagger a +0 robe an orc corpse