dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) a scroll of brand weapon (62, 0, D) a book of the Tempests (62, 1, D) the ring "Ybrewn" {rElec rPois rC- Slay+2 Stlth+} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (63, 0, D) an uncursed staff of wizardry (67, 0, D) a +2 ring mail of fire resistance a polar bear corpse (69, 0, D) an uncursed staff of power (73, 1, D) a +2 ring mail of fire resistance (75, 1, D) a +2 war axe of chopping