dscm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -11, D:1) a +0 club (1, 2, D:1) a +0 spear (5, 0, D:1) a +0 dagger (7, -2, D:1) a +0 spear (13, -13, D:1) a +0 short sword (18, 24, D:1) 49 curare-tipped needles (20, 6, D:1) a +0 scale mail (24, 1, D:1) a +0 club (38, 5, D:1) a +0 club (42, 16, D:1) a +0 helmet (43, 18, D:1) a +0 club (44, 10, D:1) a +0 short sword (48, 1, D:1) 116 arrows (54, -1, D:1) a +0 robe (63, -1, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (5, 18, D:2) a +0 dagger (6, 13, D:2) a +0 morningstar (6, 18, D:2) a +0 club (11, 13, D:2) a +0 short sword (13, 22, D:2) a +0 club (22, 2, D:2) a +0 falchion (28, 2, D:2) a +0 club (30, -1, D:2) a +0 hand axe a +0 scale mail (30, 13, D:2) a +0 club an uncursed ring of insulation (42, 21, D:2) a bat corpse (skeletalised by now) (50, 11, D:2) 121 poisoned needles (54, 21, D:2) 128 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 whip (13, -11, D:3) 120 poisoned needles (15, -4, D:3) a +0 dagger a kobold corpse (15, 4, D:3) a hobgoblin corpse (16, -1, D:3) a +0 short sword a +0 dagger a kobold corpse (16, 0, D:3) a jackal corpse (28, 6, D:3) 5 gold pieces (30, 10, D:3) a scroll of identify