dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a +0 arbalest of velocity (59, 37, D) a scroll of fog (60, 16, D) an uncursed ring of protection from cold a +3 ring of protection a +2 leather armour of cold resistance a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of energy a +5 broad axe a +0 leather armour a +0 war axe (60, 36, D) the +5 scale mail "Asits" {rN+++ rCorr Str-5 Slay-2} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. (60, 37, D) a +0 whip of venom (61, 0, D) a +2 short sword of speed (61, 3, D) a +1 war axe of flaming (61, 8, D) a +4 ring mail of magic resistance (61, 16, D) a +0 long sword (61, 36, D) a lightning rod (4/4) (61, 37, D) a +2 ring of evasion (62, 0, D) +2 ice dragon scales (62, 8, D) a book of the Earth (62, 9, D) an uncursed staff of power (62, 11, D) a +0 short sword (62, 16, D) a fan of gales (62, 17, D) an uncursed staff of air (62, 19, D) a +0 rapier a +0 leather armour (62, 20, D) a +0 long sword (62, 21, D) a +0 great sword of electrocution a +0 chain mail an elf corpse (skeletalised by now) (62, 22, D) a +0 long sword (62, 26, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 27, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (62, 36, D) a fan of gales (62, 37, D) the amulet of Wotesest {Reflect Str+3 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your SH (+2). (63, 8, D) the Papyrus of the Voyage Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Dispersal Translocation 6 (63, 11, D) a +0 short sword a +0 dagger (63, 16, D) the +7 lajatang "Xohe" {vamp, rElec rPois rC++ Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It greatly protects you from cold. It insulates you from electricity. It protects you from poison. (63, 17, D) a sack of spiders (63, 19, D) a +0 glaive of venom (63, 20, D) a +0 short sword an elf corpse (skeletalised by now) (63, 23, D) an arrow (63, 26, D) an uncursed staff of air (63, 27, D) a +5 longbow (63, 30, D) a shapeshifter corpse (63, 36, D) a Necronomicon (63, 37, D) a ration (64, 16, D) a lamp of fire (64, 20, D) a +0 short sword a +0 shortbow 10 arrows a +0 ring mail (64, 27, D) a +1 plate armour of positive energy (64, 31, D) a shapeshifter corpse (65, 26, D) a +2 dagger of venom (67, 0, D) the Disquisition on Earthen Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Olgreb's Toxic Radiance Poison 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 (69, 0, D) a book of Death (69, 39, D) a +3 halberd a +0 robe (70, 8, D) a +5 fustibalus of flaming (70, 9, D) a crystal ball of energy (70, 12, D) a +0 long sword (70, 13, D) a +0 short sword a +0 ring mail (70, 36, D) an uncursed staff of wizardry (70, 41, D) a +5 mace a +0 robe (71, 11, D) a +0 short sword a +1 shortbow of velocity 15 arrows a +0 leather armour (71, 12, D) a +3 flail of protection an arrow (71, 27, D) the cursed +0 flail of Nosarr {freeze, rElec rN+ Str+2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (71, 29, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (71, 36, D) an uncursed staff of fire (71, 40, D) a cursed +3 morningstar a cursed +0 robe (72, 8, D) a +3 ring mail of positive energy (72, 16, D) a +2 great mace of crushing (72, 20, D) a +0 spear a +0 robe (72, 26, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 27, D) a +0 dagger (72, 29, D) a +1 morningstar of draining a cursed +0 robe a +0 halberd a +0 chain mail (72, 37, D) an uncursed staff of death (73, 11, D) a +0 long sword (73, 17, D) a +1 spear of venom (73, 29, D) a +0 mace a +1 shortbow of velocity a +0 leather armour (73, 30, D) a +0 club (73, 36, D) an uncursed staff of energy (73, 37, D) a +2 mace of draining