dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 0, D) a lightning rod (3/4) (62, 9, D) a cursed -4 ring of strength (62, 10, D) a ball python skeleton (63, 0, D) a fan of gales (63, 8, D) an uncursed staff of conjuration (69, 0, D) a +3 plate armour of magic resistance (70, 8, D) an uncursed staff of power (70, 9, D) a +1 mace of holy wrath (71, 8, D) a fan of gales (71, 16, D) 4 potions of haste (71, 17, D) 4 potions of heal wounds (71, 21, D) a +0 giant spiked club (72, 8, D) an uncursed staff of summoning (72, 16, D) a Young Poisoner's Handbook (72, 17, D) a book of Death (73, 1, D) a +0 hand axe of draining (73, 16, D) the Handbook of Unholy Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Pain Necromancy 1 c - Throw Flame Conjuration/Fire 2 d - Vampiric Draining Necromancy 3 e - Sticky Flame Conjuration/Fire 4 f - Fulminant Prism Conjuration/Hexes 4 g - Borgnjor's Vile Clutch Necromancy/Earth 5 (73, 17, D) a +1 great sword of slicing