dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 16, D) a +1 leather armour of magic resistance (61, 26, D) a +2 whip of venom (62, 0, D) a +3 flail of draining (62, 1, D) the +1 pair of boots "Cozuh" {rElec rPois rN+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 8, D) a +0 vampiric lajatang a +0 leather armour a +0 falchion (62, 9, D) a +0 dagger a +0 robe a +0 dagger (62, 10, D) an uncursed staff of wizardry a +0 robe (62, 16, D) an uncursed staff of cold (62, 17, D) an uncursed staff of cold (62, 26, D) the +1 robe of Activism {rCorr Int-4 Dex+6} It affects your intelligence (-4). It affects your dexterity (+6). It provides partial protection from all sources of acid and corrosion. (62, 27, D) an uncursed staff of death (62, 32, D) a hell hound corpse (63, 0, D) a lightning rod (2/4) (63, 8, D) a +1 ring mail of fire resistance (63, 16, D) a +1 flail of crushing (63, 17, D) a +6 battleaxe of chopping (63, 22, D) a redback corpse (63, 32, D) a hell hound corpse (64, 16, D) a lightning rod (2/4) (64, 17, D) an uncursed staff of earth (64, 26, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (64, 32, D) a hell hound corpse (64, 33, D) a hell hound corpse (65, 26, D) a +0 shortbow of flaming (67, 0, D) an uncursed staff of earth (68, 0, D) a +2 chain mail of fire resistance (69, 0, D) a +0 hand crossbow of velocity (69, 36, D) the +9 short sword "Cycroas" {pierce, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (70, 8, D) a +0 dagger (70, 9, D) an uncursed staff of power a +0 robe a +0 dagger (70, 36, D) the ring "Pufoah" {rPois rF- rC+ Int+3 Stlth+} [ring of protection from cold] It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (70, 37, D) a lightning rod (2/4) (71, 8, D) a +1 dagger of freezing (71, 11, D) an uncursed staff of air a +0 robe a +0 war axe a +0 ring mail (71, 16, D) a +2 flail of protection (71, 17, D) a +3 blowgun (71, 20, D) a +0 dagger a +0 robe (71, 21, D) a +0 dagger a +0 robe (71, 27, D) a +7 plate armour of ponderousness (71, 33, D) a polar bear skeleton (71, 36, D) a phial of floods (71, 37, D) a book of the Sky (72, 8, D) a +0 centaur barding of fire resistance (72, 11, D) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) a +1 plate armour of cold resistance (72, 17, D) a +2 robe of cold resistance (72, 20, D) a +0 spear a +0 buckler a +0 quarterstaff a +0 robe (72, 26, D) an uncursed amulet of regeneration (72, 27, D) an uncursed staff of conjuration (72, 31, D) a basilisk corpse (72, 36, D) a crystal ball of energy (72, 37, D) a box of beasts (73, 1, D) an uncursed staff of power (73, 16, D) a +1 leather armour of poison resistance (73, 17, D) the +8 plate armour "Igeoblip" {rCorr} It provides partial protection from all sources of acid and corrosion. (73, 21, D) a +0 quarterstaff a +0 robe (73, 26, D) a lightning rod (2/4) (73, 27, D) a +2 hunting sling of flaming (73, 36, D) Sif Muna's Incunabulum of Cloudy Curses Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Cause Fear Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (73, 37, D) a +2 chain mail of cold resistance (75, 1, D) an uncursed staff of power