dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) +2 ice dragon scales (49, 24, D) a +2 rapier of draining (49, 36, D) a +2 robe of magic resistance (49, 37, D) an uncursed amulet of magic regeneration (50, 12, D) a manual of Axes (50, 13, D) a book of Conjurations (50, 24, D) a +2 scale mail of cold resistance (50, 25, D) a +0 buckler of protection (50, 28, D) a +0 robe a +3 long sword of flaming 21 arrows a +0 longbow (50, 29, D) an arrow an apis skeleton (50, 30, D) 2 arrows (50, 36, D) a +1 dagger of speed (50, 37, D) a cursed amulet of faith (50, 40, D) a hippogriff skeleton (50, 41, D) a basilisk corpse (51, 12, D) a +5 blowgun (51, 13, D) an uncursed staff of power (51, 24, D) an uncursed staff of air (51, 29, D) a +0 robe a +0 shortbow 17 arrows a +1 scimitar of flaming (51, 30, D) an apis corpse (51, 36, D) a +3 chain mail of magic resistance (51, 40, D) a spiny frog corpse (52, 12, D) an uncursed staff of power (52, 13, D) a fan of gales (52, 16, D) a hornet corpse (52, 24, D) a +0 lajatang of electrocution (52, 25, D) a +2 fustibalus of freezing (52, 36, D) a +2 battleaxe of freezing (52, 37, D) the +8 chain mail of the Journeyman {+Fly Regen+ Str-5 SInv} It affects your strength (-5). It lets you see invisible. It lets you fly. It increases your rate of regeneration. (52, 42, D) a black mamba corpse (53, 12, D) a +1 dagger of electrocution (53, 13, D) a +2 rapier of flaming (53, 25, D) an uncursed staff of fire (53, 36, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (53, 37, D) the +1 robe "Imoal" {Int+2} It affects your intelligence (+2). (53, 39, D) a crocodile corpse (54, 12, D) a lamp of fire (54, 13, D) 4 potions of haste (54, 25, D) a +1 long sword of electrocution (55, 12, D) a +4 scale mail of fire resistance (55, 13, D) an uncursed staff of power (55, 24, D) a +5 longbow of flaming (59, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (60, 37, D) a +2 mace of protection (61, 0, D) a +0 short sword of holy wrath (61, 16, D) an uncursed staff of cold (61, 36, D) a +2 rapier of distortion (61, 37, D) a +2 pair of boots of running (61, 42, D) a necrophage corpse (skeletalised by now) (61, 43, D) a +0 robe (62, 8, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (62, 17, D) the +1 leather armour "Ymaseng" {Int+3} It affects your intelligence (+3). (62, 27, D) an uncursed staff of air (62, 37, D) the +4 hunting sling "Tiuwiqall" {venom, +Fly Int+8 Stlth-} It poisons the ammo it fires. It affects your intelligence (+8). It lets you fly. It makes you less stealthy. (62, 42, D) a +0 short sword (63, 0, D) a +2 scimitar of draining (63, 8, D) a lightning rod (4/4) (63, 16, D) a +2 ring mail of cold resistance (63, 17, D) an uncursed staff of power (63, 27, D) the +1 plate armour of Mysticism {+Blink rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). It lets you blink. (63, 37, D) a +7 halberd of freezing (64, 26, D) a +0 dagger of holy wrath (64, 27, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (65, 26, D) the +1 dagger of Uskayaw's Favour {holy, rPois Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from poison. (67, 0, D) a +4 mace of draining (68, 0, D) an uncursed staff of wizardry (70, 8, D) a +2 hunting sling of flaming (70, 39, D) a +0 club (70, 40, D) the cursed +1 spear "Ithroubbobu" {pierce, rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (70, 41, D) a +0 hand axe a +5 demon trident of pain (70, 42, D) a +0 whip (71, 8, D) a +2 great sword of venom (71, 16, D) a cursed amulet of inaccuracy (71, 26, D) the +1 leather armour of Indemnity {*Contam Regen+ SInv Stlth+} It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. (71, 27, D) an uncursed staff of earth (71, 36, D) a +0 scimitar (72, 8, D) an uncursed staff of cold (72, 16, D) an uncursed staff of energy (72, 17, D) an uncursed staff of summoning (72, 26, D) a cursed -5 ring of protection (72, 36, D) a +1 plate armour of poison resistance (72, 37, D) a +2 scale mail of fire resistance (72, 42, D) a +0 club (73, 16, D) a +0 hand axe of flaming (73, 26, D) an uncursed staff of summoning (73, 27, D) a +5 shortbow (75, 1, D) a +2 flail of protection