dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a +1 rapier of venom (61, 26, D) a crystal ball of energy (62, 0, D) a +6 great mace of venom (62, 8, D) a +2 leather armour of fire resistance (62, 16, D) a +1 vampiric dagger (62, 17, D) an uncursed staff of air (62, 20, D) a +0 scythe a +1 robe of magic resistance the human skeleton of Sigmund (62, 21, D) a +0 dagger a +2 robe of magic resistance (62, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 27, D) the +4 hunting sling of the Ass {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (63, 0, D) a +4 long sword of pain (63, 16, D) the +6 quarterstaff of Pride {crush, rF- Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. (63, 21, D) a +1 short sword of speed a +0 scale mail (63, 26, D) an uncursed staff of air (63, 29, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (63, 31, D) a +0 dagger a +0 robe (64, 16, D) a +4 broad axe of chopping (64, 19, D) a +2 quarterstaff of chaos a +0 cloak (64, 20, D) a +0 flail a +2 robe of magic resistance (64, 21, D) a +3 dire flail of crushing a +0 scale mail (64, 27, D) the +9 war axe of Lucziuge {pain, rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. (64, 31, D) a +0 spear a +0 short sword a +0 robe (65, 21, D) a +0 club a +0 robe (65, 26, D) an uncursed staff of earth (69, 36, D) an uncursed staff of conjuration (70, 8, D) an uncursed staff of cold (70, 9, D) a +0 great mace of holy wrath (70, 19, D) a +0 arbalest a +1 war axe of venom 10 bolts (70, 29, D) a +1 spear a +0 animal skin the gnoll corpse of Grum (70, 30, D) a +0 robe the elephant slug corpse of Gastronok (70, 32, D) a +0 giant club a +0 robe (70, 36, D) a scroll of brand weapon (70, 37, D) a fan of gales (71, 8, D) a +1 falchion of electrocution (71, 16, D) a +3 leather armour of fire resistance (71, 18, D) a +0 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (71, 19, D) a +0 arbalest a +2 dagger of protection 30 bolts (71, 22, D) a bolt (71, 23, D) a bolt (71, 30, D) a +2 rapier of venom a +0 leather armour (71, 36, D) a +0 dagger of flaming (71, 37, D) a book of Flames (72, 9, D) a +0 pair of boots of stealth (72, 18, D) a +0 arbalest 21 bolts a yaktaur corpse (skeletalised by now) (72, 19, D) 4 large rocks (72, 23, D) 2 large rocks 8 bolts (72, 27, D) an uncursed staff of air (72, 36, D) the amulet "Volu" {Gourm -Tele rElec rPois rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (72, 37, D) the +6 bardiche "Potify" {venom, -Tele Dex+9} It poisons the flesh of those it strikes. It affects your dexterity (+9). It prevents most forms of teleportation. (73, 19, D) a +0 arbalest an uncursed staff of fire 19 bolts (73, 36, D) a phantom mirror (73, 37, D) an uncursed ring of poison resistance (75, 2, D) a +2 short sword of venom