dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 0, D) an uncursed staff of conjuration (62, 10, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (63, 8, D) a +0 crystal plate armour (63, 11, D) a +0 dagger a +0 leather armour (67, 0, D) a +6 great sword of slicing (68, 0, D) an uncursed staff of death (69, 0, D) an uncursed staff of wizardry (70, 9, D) a +0 dagger (70, 10, D) an uncursed staff of summoning a +0 robe an orc corpse (skeletalised by now) (70, 18, D) a +2 great sword of holy wrath (70, 21, D) a +0 long sword (71, 10, D) a +1 dagger of protection a +0 robe (71, 16, D) an uncursed ring of poison resistance (71, 17, D) a +0 short sword (71, 18, D) a +0 longbow a +0 short sword 24 arrows a +0 leather armour (71, 20, D) a +0 scimitar a cursed +0 buckler (71, 21, D) a +0 long sword a +0 ring mail (71, 22, D) a +0 short sword a +0 chain mail (71, 23, D) 2 arrows (71, 26, D) a +2 scythe of pain (71, 27, D) a +2 quarterstaff of protection (72, 9, D) a phial of floods (inert) (72, 10, D) a +0 flail a +0 scale mail (72, 11, D) a +1 dagger of venom a +0 robe a +0 flail (72, 16, D) an uncursed staff of summoning (72, 26, D) a +2 robe of the Archmagi (72, 27, D) a +1 great sword of electrocution (73, 1, D) the cursed +1 arbalest of Oforphei {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (73, 16, D) a +1 war axe of electrocution (75, 1, D) the +10 scimitar "Tuyckoqe" {slice, +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly.