dscm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +2 antimagic halberd (62, 0, D) a +6 mace of protection (62, 1, D) a +1 leather armour of poison resistance (62, 3, D) a +0 dagger (62, 4, D) a +1 flail of holy wrath (63, 0, D) a +2 robe of cold resistance (63, 3, D) a +0 long sword (63, 8, D) a +2 hand axe of freezing (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +9 giant spiked club (70, 8, D) a +5 shortbow of freezing (70, 9, D) a +2 glaive of protection (71, 16, D) a +2 quarterstaff of protection (71, 26, D) a book of Frost (71, 27, D) a potion of agility (72, 16, D) a +2 mace of holy wrath (72, 26, D) an uncursed amulet of harm (72, 27, D) the Grimoire of Quantum Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Call Imp Summoning 2 d - Portal Projectile Hexes/Translocation 3 e - Lesser Beckoning Translocation 3 f - Summon Ice Beast Ice/Summoning 4 g - Summon Forest Summoning/Translocation 5 (73, 1, D) a +2 long sword of holy wrath (73, 16, D) an uncursed ring of flight (73, 26, D) the Almanac of Shape Shifting and the Compass Spells Type Level a - Beastly Appendage Transmutation 1 b - Recall Summoning/Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Dragon Form Transmutation 7 (73, 27, D) a fan of gales (74, 2, D) a +0 glaive (75, 1, D) a +1 quarterstaff of speed