dscm the Dungeon (0, 0, D) a hobgoblin corpse (skeletalised by now) (0, 1, D) a goblin corpse (skeletalised by now) (0, 40, D) an uncursed staff of energy (0, 41, D) the +2 scimitar of Arrupuox {flame, +Rage rF+ rC- rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you go berserk. a +4 quarterstaff of speed a +2 halberd of protection the +2 dire flail of Otuph {drain, rC+ MP+9 Str+2 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). a +1 broad axe of chopping a +2 rapier of venom (0, 42, D) a +0 pair of gloves (0, 43, D) a +0 cloak (0, 44, D) a +2 ring mail (0, 48, D) an iguana corpse (0, 50, D) an arrow (0, 51, D) an arrow an orc corpse