dscm the Dungeon (0, 0, D) a bat corpse (skeletalised by now) (0, 1, D) a +0 dagger a leopard gecko corpse (skeletalised by now) a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (0, 6, D) a +0 dagger a +0 robe (0, 39, D) an uncursed staff of energy (0, 40, D) a +2 scimitar of holy wrath the +4 quarterstaff of Defence {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). a +2 halberd of venom a +2 dire flail of protection a +3 war axe of electrocution a +2 rapier of distortion (0, 41, D) a +0 pair of gloves (0, 42, D) a +0 helmet (0, 43, D) a +1 chain mail (0, 47, D) a sky beast corpse a leopard gecko corpse (12, 8, D) an uncursed ring of poison resistance (12, 10, D) the +10 trident "Xennuscho" {venom, -Tele +Inv MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. (12, 11, D) a +3 quick blade (12, 12, D) a +3 broad axe (12, 13, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (12, 14, D) a +6 blowgun (12, 15, D) a +1 giant spiked club (12, 16, D) a +1 giant spiked club (12, 17, D) a +0 blowgun (12, 19, D) a +1 large shield (12, 20, D) +0 swamp dragon scales (12, 21, D) +0 swamp dragon scales (12, 22, D) a +3 scale mail of cold resistance (12, 23, D) a +3 scale mail (12, 24, D) a +1 cloak (12, 25, D) a +1 pair of gloves (12, 26, D) a +1 cloak (12, 33, D) 2 scrolls of enchant weapon