dscm the Dungeon (0, 0, D) a +0 war axe a cursed -2 robe (0, 1, D) a +0 shortbow 13 arrows (0, 6, D) a +1 chain mail (0, 7, D) a +0 pair of boots (0, 8, D) an arrow a +0 helmet (0, 9, D) a +2 vampiric scimitar a +4 quarterstaff of protection a +2 halberd of protection a +2 morningstar of protection a +1 broad axe of venom the +2 rapier "Hioxi" {flame, +Inv rPois Dex-4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. It makes you less stealthy. (0, 10, D) an uncursed staff of energy (0, 26, D) a +0 club a stone (0, 29, D) a stone (0, 30, D) a stone (0, 33, D) a stone (0, 44, D) a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour (0, 49, D) a +0 dagger (0, 51, D) a +0 glaive a +0 plate armour (4, -6, D) a +0 pair of gloves (4, -5, D) a book of Clouds a +0 helmet (4, -4, D) a +0 pair of gloves (4, -3, D) a +0 cloak (4, -2, D) Sif Muna's Primer on the Hermit's Heritage Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Cause Fear Hexes 4 e - Summon Ice Beast Ice/Summoning 4 f - Passage of Golubria Translocation 4 (4, -1, D) the felid corpse of dscm (skeletalised by now) (unseen) (4, 1, D) a +0 fustibalus (4, 2, D) a potion of berserk rage (4, 3, D) a ration (4, 4, D) 11 gold pieces (4, 39, D) 17 stones (4, 40, D) 15 bolts