Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 dscm the Stinger (level 1, 11/11 HPs) Began as an Octopode Wanderer on July 12, 2018. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). dscm the Stinger (Octopode Wanderer) Turns: 1, Time: 00:00:17 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Books a - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 b - the Collected Works on Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Sif Muna's Compendium of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 Comestibles f - a ration Skills: + Level 1.3 Stealth Level 1.0 Shields + Level 2.0 Spellcasting Level 2.0 Summonings Level 4.8 Poison Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dscm the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. 4 jackals and a hobgoblin come into view. Unknown command. Unknown command. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal barks! x4 You have escaped! ..#####.#####. ............. ...######... #..######... ##........#. ##.######.## ##h#....#.## ##h#@.#g#.## ##.####.#.## ##hh....#.## #########.## #.........## #.#######..# #.#######..# #..........# You could see 4 jackals and a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with: a Young Poisoner's Handbook, the Collected Works on Clay, Sif Muna's Compendium of the Entourage, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Identified the Collected Works on Clay 0 | D:1 | Identified Sif Muna's Compendium of the Entourage 1 | D:$ | Got out of the dungeon alive.