dscm Level 1 of the Dungeon (0, 0, D:1) a cursed -3 short sword a +0 club (7, -7, D:1) a +0 robe (8, -30, D:1) 3 large rocks (9, -41, D:1) a +0 ring mail (10, -23, D:1) 26 stones (11, -28, D:1) a +0 short sword (13, -28, D:1) a +0 short sword 4 stones (14, -25, D:1) a +0 large shield (17, 5, D:1) a +0 club (21, 6, D:1) a +0 club (32, -7, D:1) a +0 whip (37, -8, D:1) a +1 helmet (40, -17, D:1) a +1 spear of piercing (46, -21, D:1) a +0 dagger (54, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 poisoned needles (35, 8, D:2) a cursed +0 club (39, 10, D:2) a +1 robe of magic resistance (47, 8, D:2) 18 stones (51, 11, D:2) a +0 club (53, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, -12, D:3) a +0 dagger (11, -3, D:3) a +0 hunting sling 18 stones (16, -4, D:3) 21 bolts (30, -9, D:3) a cursed +0 leather armour (31, -9, D:3) a stone (33, -7, D:3) a stone (33, -5, D:3) a stone (34, -6, D:3) a stone (43, 5, D:3) 11 stones (46, 17, D:3) a +0 scale mail (52, 24, D:3) a +0 mace (57, 24, D:3) a +0 chain mail a +0 flail a +0 ring mail (59, 24, D:3) a +0 short sword a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (10, 4, D:4) 19 stones (28, 2, D:4) a +0 long sword (30, 49, D:4) 15 stones (52, 6, D:4) a +0 long sword (55, 1, D:4) a +0 club (65, -5, D:4) 5 curare-tipped needles Level 5 of the Dungeon [Shop] Vusuuw's Antique Weapon Boutique the +5 quarterstaff of the Imperium {crush, *Drain rElec rC+++ Str+3} (1775 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. a +0 mace (66 gold) a +2 short sword of venom (343 gold) the cursed +3 hand axe of Musyusot {freeze, *Corrode rF+++ rN+ Int-5} (1045 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It renders you almost immune to fire. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. a +0 dagger (44 gold) a +5 hand crossbow (671 gold) a +0 dagger of draining (123 gold) a +0 hunting sling (33 gold) a +0 quarterstaff (88 gold) the +9 hand crossbow of Overwhelming Force {venom, *Slow rPois Dex+2 Stlth+} (1359 gold) It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. It may slow you when you take damage. It makes you more stealthy. a +0 spear (66 gold) (0, 0, D:5) 28 sling bullets (2, -8, D:5) a cursed +0 leather armour a +0 halberd (13, -22, D:5) a +0 leather armour a +0 whip (13, -14, D:5) 20 poisoned needles (16, -15, D:5) a +0 spear (17, -1, D:5) a +0 pair of gloves of strength (22, 19, D:5) a +0 ring mail (26, -17, D:5) a +5 spear of distortion a +0 scale mail (26, -16, D:5) a +0 spear (32, -4, D:5) a +0 scale mail (32, 8, D:5) a +0 hunting sling (38, -11, D:5) a +0 robe (51, 1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 ring mail a +0 club a +0 ring mail a +0 dagger a +0 robe (6, 12, D:6) a +0 falchion a +0 leather armour (9, 18, D:6) 2 potions of berserk rage (10, 20, D:6) a +0 buckler (14, -9, D:6) a +0 hunting sling (19, -11, D:6) a cursed -3 mace (19, -10, D:6) a +0 dagger a +0 robe (20, -11, D:6) a +0 dagger a cursed +0 robe (25, 17, D:6) a +0 club (32, -11, D:6) a +0 rapier (32, 17, D:6) a +0 scale mail (36, 14, D:6) a +0 dagger of venom a +0 animal skin (45, -5, D:6) a +0 trident Level 7 of the Dungeon [Shop] Hing's Armour Shoppe a +0 leather armour (26 gold) a +2 robe of positive energy (191 gold) a +0 ring mail (52 gold) a +0 pair of gloves (58 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 chain mail (58 gold) a +0 pair of gloves (58 gold) (0, 0, D:7) a +0 spear (10, -11, D:7) a cursed -3 great sword (16, -9, D:7) a +0 giant club (17, -9, D:7) a cursed -3 giant club (17, 3, D:7) a +0 spear (51, -39, D:7) a +0 giant club (59, -9, D:7) 22 bolts (66, -41, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 robe a cursed +4 hand axe (0, 20, D:8) a +0 mace a +0 leather armour (1, 0, D:8) a +0 robe a cursed +1 battleaxe (8, 27, D:8) a potion of haste (12, -4, D:8) a cursed +0 robe a cursed +0 battleaxe (12, 1, D:8) a +0 chain mail a +3 whip (17, 10, D:8) a +0 scale mail (21, 3, D:8) 20 bolts (24, -1, D:8) a +0 war axe a +0 shortbow (25, -1, D:8) a +0 whip (25, 2, D:8) a +0 shortbow (31, 15, D:8) a +0 giant club (31, 16, D:8) a +0 giant spiked club a +0 giant club (31, 29, D:8) a +0 dagger a +0 robe (31, 31, D:8) a +2 flail of holy wrath a +0 leather armour a +0 long sword a cursed +0 chain mail (31, 32, D:8) a cursed -2 short sword (36, 11, D:8) a +0 short sword (36, 28, D:8) a +0 dagger a +1 robe of magic resistance (38, 26, D:8) a +0 dagger a +0 scale mail a +0 war axe a +0 ring mail (38, 27, D:8) a +0 short sword a +0 leather armour Level 9 of the Dungeon [Shop] Fuun's Antique Weapon Emporium a +0 hand crossbow (101 gold) a +0 war axe of freezing (240 gold) a +0 flail (101 gold) a +0 arbalest (130 gold) a +0 dagger (58 gold) a +0 short sword of protection (162 gold) a +0 scythe (87 gold) a +1 dagger of draining (307 gold) a +0 club (29 gold) a +0 flail (101 gold) a +0 war axe (101 gold) a +0 mace (87 gold) the cursed +0 mace of the Countless Planets {freeze, -Tele rF+ SInv} (435 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 shortbow (87 gold) (0, 0, D:9) a +0 robe (1, 21, D:9) a +0 rapier (8, -5, D:9) a +0 mace a +0 leather armour a +0 short sword a +0 leather armour (8, -4, D:9) a +0 chain mail (8, -3, D:9) a +0 dagger a +0 robe (8, -2, D:9) a +0 short sword a cursed +0 leather armour (16, 0, D:9) a wand of random effects (19) (29, 28, D:9) a +0 dagger (29, 29, D:9) a cursed +0 whip (49, 9, D:9) a +0 club a +0 leather armour a +0 trident a +0 leather armour (49, 10, D:9) a +0 morningstar a +0 chain mail (50, 9, D:9) a +0 dagger (50, 10, D:9) a cursed -3 whip a +0 ring mail (53, 19, D:9) a wand of random effects (12) (55, 14, D:9) a +0 vampiric double sword Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (10, 10, D:10) a +0 robe (15, 16, D:10) a +0 lajatang (27, -3, D:10) a +1 dagger of protection (30, -6, D:10) a +0 great mace (33, -6, D:10) a +0 ring mail (34, -13, D:10) a +0 pair of gloves (39, 0, D:10) a +0 flail a +0 leather armour (39, 12, D:10) a +0 chain mail a +0 lajatang (40, 3, D:10) a +0 dagger a +0 leather armour a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a cursed -2 dagger a +0 club (0, 1, D:11) a +0 flail a +0 leather armour (0, 8, D:11) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 leather armour (1, 0, D:11) a +0 hand axe (1, 1, D:11) a +0 mace a +0 chain mail (2, 1, D:11) a +0 hand axe (7, 24, D:11) a +0 falchion (8, 22, D:11) a +0 dagger (10, 11, D:11) a scroll of random uselessness (10, 24, D:11) a +0 hand axe a scroll of random uselessness (23, 0, D:11) a +0 whip a +2 whip of flaming (24, 5, D:11) a +1 dagger of electrocution a +0 robe (24, 6, D:11) a +0 dagger a +0 robe (28, -9, D:11) a +0 halberd a +0 robe (29, -9, D:11) a +3 mace of freezing a +0 robe a +0 robe (31, -11, D:11) a +0 scimitar a +0 robe a +5 mace a +0 robe (32, -14, D:11) +0 steam dragon scales (33, -14, D:11) 2 large rocks (36, 7, D:11) a +0 short sword (39, -6, D:11) a +0 chain mail (49, -18, D:11) a +0 battleaxe (51, -18, D:11) a +0 giant club a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 sling bullets (0, 18, Lair:1) a +0 falchion (26, -18, Lair:1) a cursed +0 leather armour (40, 11, Lair:1) 15 stones (42, 13, Lair:1) the +1 leather armour of Mirth {rElec rC+ rN+++ Int-3} It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. (43, 2, Lair:1) 22 stones (45, -18, Lair:1) a +0 short sword (47, 19, Lair:1) 18 stones (53, 9, Lair:1) a +0 shield (53, 10, Lair:1) an uncursed staff of power a +3 long sword a +1 falchion of protection (54, 9, Lair:1) a book of Necromancy a book of Changes a book of Flames (55, 9, Lair:1) a potion of invisibility a potion of agility 3 potions of flight (55, 10, Lair:1) a scroll of amnesia 2 scrolls of enchant armour 3 scrolls of fog (56, 9, Lair:1) 232 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of boots (28, -6, Lair:2) a +0 mace (29, 29, Lair:2) 19 stones (30, -20, Lair:2) a +4 trident (32, -25, Lair:2) a +0 robe (42, 8, Lair:2) 13 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 8 arrows (5, 2, Lair:3) a death yak corpse (8, -1, Lair:3) the amulet "Kasap" {Gourm +Fly rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. It lets you fly. (12, -5, Lair:3) a potion of magic